Skip to main content

Orksvent 2016 Part 8: Paragon Great WAAGH!-band Detachment & Special Core Formations


Paragon Great WAAGH!band Detachment

When an Ork WAAGH! reaches its apex, the Orks therein have reached the fullness of their cultural potential. This potential was prescribed by their creators millions of years ago, written directly into their DNA and sustained by their own lust for battle, unparalleled ambition, and the Warp itself.

Command Benefits:

Tide of Brutes, Brutal or Possibly Kunning

Anuvver Boss: Any Formations taken for this detachment remove the WAAGH! Ghazghkull Special Rules, Da Biggest an' da Best and Da Boss iz Watchn'.

Da Big Boss: If your Warlord is chosen from this Detachment, they may re-roll their Warlord trait.

Da Great WAAGH!:  If your Warlord is chosen from this Detachment and they have the WAAAAGH! special rule, they may use their WAAAAGH! ability (if they have it) any and every turn of the game, including the first.

Overwhelming Tide: The benefits from Tide of Brutes for models in this Detachment improves from 2+ per 10 models to 3+ per 10 models. In addition, all Walkers from this Detachment gain the Tide of Brutes special rule.

Command: 0-1 per Core
Core Formations: 1+
Auxilliary: 1-10 per Core

Command Formations:
Oddboyz *

Core Formations:
Paragon WAAGH!-Band (see below)
Trukk Boyz (see below)
WAAAGH!-Band *
Goff Killmob *

Auxilliary Formations:
Krork Tide (available later in the week)
Painmob **
Dakkajet Skwadron *
Da Vulcha Skwad *
Badrukk's Flash Gitz *
Blitz Brigade *
Boss Snikrot's Red Skull Komandos *
Gorkanaut Krushin Krew *
Dread Mob *
Air Armada *
Runtz *
Blitza Bommer Skwadron *
Speshulists *
Speed Freeks *
Mekboyz Big Stuf * (Add the Krorkanaut to this list)

* See the WAAGH! Ghazghkull Supplement
** See the Orks Getting Started Box

Paragon WAAGH!-band Formation

Formation:

  • 1 Warboss
  • 4-6 of the following units in any combination
  • 1 of the following units
    • Nobz
    • Meganobz
    • Flash Gitz
  • 0-3 of the following in any combination
    • Mek
    • Big Mek
    • Weirdboy

Restrictions:

None

Special Rules:

Da Boss: If your Warlord is chosen from this Detachment, they may re-roll their Warlord trait.

Da Brutalest and da Kunningest: This special rule modifies the benefits of the Brutal or Possibly Kunning special rule. When your Warlord chooses to call a WAAAAGH!, models from this Formation may re-roll their failed Feel No Pain results as long as they are choosing to be Brutal. If your Warlord does NOT call a WAAAAGH!, models from this Formation get a +1 to their cover saves if they are choosing to be Kunning. In either case, the effects last until the start of the controlling player's next turn.

Trukk Boyz Formation

Formation:

  • 1 Warboss
  • 4-6 units of Boyz
  • 1 of the following units
    • Nobz
    • Meganobz
    • Tankbustas
    • Burnas
  • 0-3 of the following in any combination
    • Mek
    • Big Mek
  • 0-3 units of Warbuggies

Restrictions:

All units may not exceed 12 models and must take a Trukk as a Dedicated Transport if they have that option.

Special Rules:

Da Boss: If your Warlord is chosen from this Detachment, they may re-roll their Warlord trait.

We's livin, we's dyin, we's livin again!: Units from this Formation may disembark from their Dedicated Transports after they have moved Flat Out. If they do so, each model must make a Dangerous Terrain Test as they do so.

Check out the rest of the series on Paragon Orks

Note:   These rules are experimental. Please report any possible issues including abusive applications to adam.fasoldt@gmail.com.  This is a work for the purpose of fan enjoyment and is not intended to make money or to infringe on Games Workshop’s copyrights.  All symbology and terminology is Copyright Games Workshop LLC.  This has been created with Games Workshop’s fair use policy (available on their website) in mind.


Comments

Popular posts from this blog

How Did it Come to This? 10,000 Points of Painted Orks

One can only make so many milestone posts before people eventually get soul-crushingly bored of them.  However, I'm going to make an exception here because with my Vengeance Batteries, I've reached a total of 10,000 points painted with my Orks.  These points include reasonable upgrades, but not ridiculous add-ons like Kill Kannons for the Battlewagons.  Let's not be silly . Here's a video of the army.  Unlike the one I did for 7,000, this does not include a running commentary of each unit.  I simply cannot find the time to do that.  However, at the end of the post, please find a complete army list. Please try to view in YouTube instead of this embed because I uploaded it at full resolution and it took me forever.  You won't be disappointed! I started playing this game in 2010 when some friends and I suddenly realized that we finally had grown-up jobs and could actually afford it.  I'd always danced around the idea of collecting Orks either for F

Joke Armies - an Editorial

Ponies and Smurfs and Gundams! Oh my! Sometimes someone posts a joke army they've built and painted on the internet and the internet lashes out against it, sometimes quite vociferously. I have a problem with the strong objections to these armies, with caveats. Please note that, throughout this article, I will refer to armies which break the 4th wall and are incongruous to the 40k fluff as "joke armies".  Of course, I do realize many hobbyists who choose to build their armies in this way do not mean them as a joke and take it very seriously, but I need some kind of general term for the article. Shannon's Smurf Drop Pod Army Hobbyist Reasoning The hobbyists who choose this kind of path for their army express four-ish common reasons for doing so, sometimes citing two or three of them simultaneously. Cost:  Cost can be a big driver towards building this kind of army. A lot of the time, it's quite a bit cheaper to use toys to stand in for 40k models.  An

Loopy Paints Unto Others - Space Marines (Brown)

I've completed another commission for Frontline Gaming.  For this one, the customer chose a brown scheme using the Ravenwing iconography for a generic chapter or chapter of his own devising.  This was a LEVEL 1 commission which means just one highlight. This was the first time I'd ever done Edge Highlighting which is the preferred method for doing this level of commission.  I know it may seem strange that someone doing commission work hasn't done edge highlighting, but it's just not my preferred method.  I prefer to wet blend everything or just do blocked highlights over darker colors and washes. The first go-around they looked terrible.  I tried really hard to keep the edge highlights thin and vague, but instead they came out kind of sloppy.  Because of that, I had to spend an additional 4 hours on making the highlight heavier and more pronounced.  The good thing is, I know what I'm doing now and won't make the same mistake again; therefore an army lik