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Orksvent 2016 Part 7: Krork Blood Magic

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Krork Blood Magic is a new psychic discipline that can be chosen for any Ork psykers selected with the Detachments and Formations in this supplement. Primaris: Blood of the WAAGH! - Warp Charge 1 Ork physiology is designed to embody the power of the Warp. It courses through every Ork and becomes even stronger as the Ork fights. The more desperate the battle, the more pronounced this is. Blood of the WAAGH! is a Blessing which targets the psyker manifesting the power. Remove from play d6 models of the controlling player's choice in the unit the Psyker has joined. For however many models were removed in this way, add that many Warp Charge points to your Warp Charge pool. In addition, the Psyker harnesses Warp Charges on a 3+ instead of a 4+ until the end of the phase. The unit is also Fearless for the duration of the Blessing. 1. Anuvver Go - Warp Charge 2 In the presence of a Weirdboy flogging them into a frothing frenzy, Orks become insatiable for battle, persisting e...

Orksvent 2016 Part 6: Paragon Orks - Krorkanaut

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The great Ork engineers of the Paragon Ork societies throughout the galaxy have understood the difficulties in combating very large foes. Stompas and Gargants are huge undertakings an difficult to build. However, vehicles such as the Deff Dread and Gorkanaut have long been considered too feeble and slow to take on larger and more terrifying foes such as Imperial Knights and the frustrating Eldar Wraithknight. Indeed, even the liberal application of Dakka and flooding the enemy with Boyz doesn't seem to work against such foes. The Krorkanaut is the Ork answer to this problem. Hobby note: It's probably best to combine an Imperial Knight kit with a Gorkanaut kit to create your Krorkanaut. Krorkanaut Role:  Lord of War Points:  310 Unit Type:   Vehicle (Superheavy Walker) Unit Composition:   1 Krorkanaut                   WS BS S  F  S  R  I A HP Krorkanaut       ...

Orksvent 2016 Part 5: Paragon Orks - Krork Brutes

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Krork Brutes are the shock troops of an Ork WAAGH! which has reached Paragon status. The great WAAGH!bands which blaze a trail of death and destruction from one world to the next give rise to entire phalanxes of orks who are as big and mean as any Nob. The sheer weight and ferocity behind a Krork charge is enough to break even the sturdiest mortal troops and crumple any defense. Hobby note: Krork Brutes are best represented using the Age of Sigmar Orruk Brutes kit, the Ork Nobz kit, or a combination of the two. In either case, Orruk Brutes should be modeled on 40mm bases. For the Brute Boss Nob, any Warboss model in 'Eavy Armour is appropriate and should be modeled on a 50mm base. Krork Brutes Role:   Troops Points: 250 Unit Type:  Infantry. The Brute Boss Nob is Infantry (Character) Unit Composition:  9 Krork Brutes and 1 Brute Boss Nob                       WS BS S T W I A Ld Sv Krork Brute   ...

Orksvent 2016 Part 4: Paragon Orks - Krork Megaboss

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A Krork Megaboss has reached a level of brutality and cunning which few beings, let alone Orks, can ever hope to attain. He is a walking mountain of bravado and terror. He won't even notice the beam of a lasgun. A bolter round is an annoyance. Krak missiles do little more than get his attention. The appearance of Krork Warbosses but a myth throughout the Imperium. This is largely due to the fact that few survive an encounter with one. Hobby note:  Krork Megabosses can be modeled on 60mm round bases and may require a degree of modeling ingenuity. They should be about the size of a Daemon Prince . Indeed, that model with an Ork head and various Ork bitz could work well as a Krork Megaboss. Also, look to the Age of Sigmar line for more inspiration. Krork Megaboss Role:   HQ Points:  180 Unit Type:   Infantry (Character) Unit Composition:   1 Krork Megaboss                       WS BS S...

Orksvent 2016 Part 3: Paragon Orks - Wargear

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A WAAGH!band of Paragon Orks have survived and succeeded on countless battlefields. As their heaps of treasure and experience build, so do their innovations. When a piece of wargear can be added to the list of traditional Ork units, it will be mentioned here. Otherwise, the remaining upgrades are available to other units in this supplement. Boosta Pack This piece of equipment works exactly like a Rokkit Pack except that the model moves 3d6" in the movement phase instead of 12". A Big Mek may equip himself with a Boosta Pack instead of a Warbike for 15 pts. Bosspole If a unit of Orks with the Brutal or Possibly Kunning special rule has a bosspole in it, then it must re-roll any failed morale or pinning checks. Deff Armour Deff Armour is as much of a status symbol of Ork warlords and their lieutenants as they are protective wargear. It is often made from the equipment of fallen enemies such as Space Marines. Deff Armour provides a 3+ armour save. It may be sele...

Orksvent 2016 - Paragon Orks

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It's that time of year again: Orksvent! This year I'll be doing a tribute to the halcyon years of Ullanor and The Beast. Indeed, it seems as if the forces of Ghazghkull are ramping up to match or even rival these powerful Warbosses. I do know that other folks have tried to tackle this subject in the past, but I very much want to put my own spin on it. In the following weeks, you'll see an Ork army develop which I would consider a "paragon" of the species. This is what I would like to see from Orks to fully embrace the feel of the army as it is portrayed in the novels. The big difference here is that I see each army as a protagonist in its own eyes. I want this supplement to portray the Orks in that light. They are not meant as fodder for Space Marines. They were engineered by the Great Old Ones to dominate the galaxy through a tide of green flesh, brutality, and cunning. I feel that's just how they should be portrayed on the tabletop. 27 Nov - Parago...