Friday, December 23, 2016

Orksvent 2016 Part 11: The Krork King



A Krork King is not only a massive mountain of muscle and rage, but is also a genius in the theater of war. The organization of their own troop movements and the disposition of the enemy are second nature to the Krok King. The High Lords of Terra dread the day another Krork King rises to lead a massive WAAGH! across the galaxy, for when this happens, it is as if a Primarch has returned to the galaxy with the force of a hundred trillion seasoned warriors behind him.

Hobby note: A Krork King can be modeled on a 120mm oval base and may require a degree of modeling ingenuity. They should be about the size of a Bloodthirster. Indeed, that model with an Ork head and various Ork bitz could work well as a Krork King. Also, look to the Age of Sigmar line for more inspiration.

Krork King

Role:  Lord of War
Points: 315
Unit Type:  Gargantuan Monstrous Creature (Character)
Unit Composition:  1 Krork King

                WS BS S T W I A Ld Sv
Krork King      8  2  8 8 8 6 7 10 3+


Wargear:
Special Rules:
WAAAAAAGH!: Once per game, at the start of any of your turns after the first, a model with this special rule can, if he is your Warlord, call a Waaaaaagh! On the turn he does so, all friendly units made up entirely of models with the Tide of Brutes special rule add 3" to their charge distance. In addition, the usual maximum charge distances are waived for all abilities which grant additional charge distance (including the Tide of Brutes special rule and Boarding Planks).

Brilliant Kunning: If the Krork King is your Warlord, they may re-roll their dice to determine who goes first and to seize the initiative. In addition, after scout redeployments are complete, the controlling player may redeploy an d3+2 friendly Ork units. There is no limit to the distance these units may be redeployed, however they may not be redeployed closer than 19" from the enemy deployment zone. This does not count as a scout move.

Brutal Majesty: All friendly Ork units within 12" of the Krork King are Fearless.

Deadly Reinforcements: If the Krork King is your Warlord and he is on the battlefield when a friendly Ork unit arrives from reserve, that unit may assault the turn it arrives if it normally would not be allowed to, though it counts as a disordered charge.

Touch of Mork: The power of the WAAGH! is at its purest state in the blood of a Krork King. He enjoys a 4+ invulnerable save.

Always More:  If the Krork King is your Warlord and he is on the battlefield when a friendly Ork unit is destroyed, roll a dice. On a 4+, put a unit of 10 Ork Boyz into ongoing reserve. These Boys may be equipped with either Sluggas or Shootas, but cannot have any further upgrades.

Options:
  • May replace Deff Armour with Dread Armour ... 30 pts
    • A model with Dread Armour can replace one Choppa with a Dread Klaw ... 40
  • May add Thrusta Engines ... 60 pts
Dread Armour: A Krork King will often have his coterie of Big Meks fashion him a special suit of power armour better-suited for his impressive physique. Dread Armour improves the Krork King's armour save to 2+.

Dread Klaw:

                  Type  Range  Str  AP  Special Rules  
Dread Klaw        Melee   -     D   2   Unwieldy, Specialist

Thrusta Engines: The Krork King becomes a Gargantuan Flying Monstrous Creature.


NOTE: An army may contain only one Krork King.



Check out the rest of the series on Paragon Orks

Note:   These rules are experimental. Please report any possible issues including abusive applications to adam.fasoldt@gmail.com.  This is a work for the purpose of fan enjoyment and is not intended to make money or to infringe on Games Workshop’s copyrights.  All symbology and terminology is Copyright Games Workshop LLC.  This has been created with Games Workshop’s fair use policy (available on their website) in mind.

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