A Krork Megaboss has reached a level of brutality and cunning which few beings, let alone Orks, can ever hope to attain. He is a walking mountain of bravado and terror. He won't even notice the beam of a lasgun. A bolter round is an annoyance. Krak missiles do little more than get his attention. The appearance of Krork Warbosses but a myth throughout the Imperium. This is largely due to the fact that few survive an encounter with one.
Hobby note: Krork Megabosses can be modeled on 60mm round bases and may require a degree of modeling ingenuity. They should be about the size of a Daemon Prince. Indeed, that model with an Ork head and various Ork bitz could work well as a Krork Megaboss. Also, look to the Age of Sigmar line for more inspiration.
Krork MegabossRole: HQ
Unit Type: Infantry (Character)
Unit Composition: 1 Krork Megaboss
WS BS S T W I A Ld Sv
Krork Megaboss 6 2 6 7 5 5 5 10 3+
Crushing Strength: Wounds caused by the Krork Megaboss which are made on a natural roll of a 6 are resolved at AP 3 unless the wounds are already AP 1 or 2.
- May replace both his choppa and slugga with a double-headed supa choppa ... 25 pts
- May take items from the Ork Ranged Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots, Gifts of Gork and Mork, and Relics of the Krork lists.
- May replace his deff armour, choppa, and slugga with mega armour, twin-linked shoota, and power klaw ... 30 pts
- A Krork Megaboss not wearing mega armour may take a Rokkit Pack ... 20 pts
- May take a Battlewagon as a dedicated transport.
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