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Da Supersonik Gitdroppa, Looted Thunderhawk Transporter

This was a major stage of the Orks repaint project as it included a great deal of refactoring and rebuilding. I want to thank my buddy, Colin, for the extra Thunderhawk parts that helped make this a reality. 

Please see below the finished product photos for the in-progress shots.









Game stats:

Da Supersonik Gitdroppa should have the same stats as a Thunderhawk Transporter with the following exceptions:
  • Change Da Supersonik Gitdroppa's Weapon Skill to 4+ and its Ballistic Skill to 5+
  • Instead of the usual armaments, Da Supersonik Gitdroppa is armed with:
    • 4 twin big shootas, 
    • 1 big shoota, 
    • 1 twin supa shoota, 
    • 1 supa kannon.
  • Da Supersonik Gitdroppa's twin big shootas are armed by Gretchin and, as such, are fired at 4+ Ballistic Skill
  • Instead of the usual carrying capacity, Da Supersonik Gitdroppa can carry either
    • Two trukks
    • One battlewagon or bonebreaka
    • Two looted rhinos
    • Two munitorum containers
  • If the Supersonik Gitdroppa is carrying munitorum containers, each container can carry the following:
    • Up to 20 Ork infantry models. Models in mega-armour or with jump packs count as two models for carrying capacity.
    • Da bigger bomm.
  • If the Supersonik Gitdroppa is carrying munitorum containers, it can declare a bommin run after it has moved. If it does so, it may drop one or more bigger bomms, and then it may drop one or more containers full of orks. 
    • When da bigger bomm is dropped, select one non-character unit along the path of the Supersonic Gitdroppa and deal 3d6 mortal wounds to that unit. Then, roll a dice for each unit (friend or foe) within 3" of the targeted unit. On a 4+, that unit suffers d3 mortal wounds.
    • When a container full of orks is dropped, select a spot along the Supersonik Gitdroppa's flight path and place the container at a location that is not within 1" of enemy models. Roll a number of dice equal to the number of models inside the container. For each roll of a 1, a model is slain. Then, disembark the models from the container. Models disembarking in this manner may not move further during that movement phase. 

Progress shots:





















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