This was one of the first models I ever painted. It's going to be in my list for the upcoming Beef & Wing event, so I thought it deserved a new paintjob.
I've been practicing my list a great deal and this is the current iteration of the list. I've really been trying to avoid having a "Big Bad" that someone will target with massed shooting. The Mek Gun crew are great, little objective-holders considering they're treated like Characters for a much reduced price. Kaptin Badrukk has been over-performing for me recently and I decided to add him for the hell of it. Also, I'm looking forward to teleporting him behind enemy lines and killing the character of an unwary opponent with him.
The general strategy is to hold back and use the cannons to eliminate any deepstrike buffers the enemy may have. Turn 2, bring in one unit of Kommandos and Jump a large unit of boyz for a big assault. With 8 command points, the odds aren't bad I can wipe out two buffer units on that turn. Repeat this process in Turn 3. Kill what remains in Turn 4.
Here's What it used to look like:
I've been practicing my list a great deal and this is the current iteration of the list. I've really been trying to avoid having a "Big Bad" that someone will target with massed shooting. The Mek Gun crew are great, little objective-holders considering they're treated like Characters for a much reduced price. Kaptin Badrukk has been over-performing for me recently and I decided to add him for the hell of it. Also, I'm looking forward to teleporting him behind enemy lines and killing the character of an unwary opponent with him.
The general strategy is to hold back and use the cannons to eliminate any deepstrike buffers the enemy may have. Turn 2, bring in one unit of Kommandos and Jump a large unit of boyz for a big assault. With 8 command points, the odds aren't bad I can wipe out two buffer units on that turn. Repeat this process in Turn 3. Kill what remains in Turn 4.
- Battalion Detachment +3CP (Orks) [51 PL, 817pts]
- HQ
- Weirdboy [4 PL, 62pts]: 3. Da Jump
- Weirdboy [4 PL, 62pts]: 2. Warpath
- Troops
- Boyz [13 PL, 205pts]
- Boss Nob: Power Klaw, Shoota
- 9x Ork Boy W/ Shoota
- 20x Ork Boy W/ Slugga & Choppa
- Boyz [13 PL, 205pts]
- Boss Nob: Power Klaw, Shoota
- 9x Ork Boy W/ Shoota
- 20x Ork Boy W/ Slugga & Choppa
- Boyz [13 PL, 205pts]
- Boss Nob: Power Klaw, Shoota
- 9x Ork Boy W/ Shoota
- 20x Ork Boy W/ Slugga & Choppa
- Gretchin [4 PL, 78pts]: 26x Gretchin
- Spearhead Detachment +1CP (Orks) [41 PL, 718pts] ++
- HQ
- Big Mek [5 PL, 79pts]: Choppa, Grot Oiler, Kustom Force Field
- Heavy Support
- Big Trakk [9 PL, 165pts]: Supa-Kannon
- Big Trakk [9 PL, 165pts]: Supa-Kannon
- Big Trakk [9 PL, 165pts]: Supa-Kannon
- Mek Gunz [3 PL, 48pts]
- Gun: 5x Grot Gunner, Kustom Mega Kannon
- Mek Gunz [3 PL, 48pts]
- Gun: 5x Grot Gunner, Kustom Mega Kannon
- Mek Gunz [3 PL, 48pts]
- Gun: 5x Grot Gunner, Kustom Mega Kannon
- Vanguard Detachment +1CP (Orks) [28 PL, 465pts]
- HQ
- Kaptin Badrukk [5 PL, 96pts]: 3x Ammo Runt
- Elites
- Kommandos [8 PL, 144pts]
- Boss Nob: Big Choppa
- 12x Kommando
- Kommando W/ 'Eavy Weapon: Burna
- Kommando W/ 'Eavy Weapon: Burna
- Kommandos [8 PL, 144pts]
- Boss Nob: Big Choppa
- 12x Kommando
- Kommando W/ 'Eavy Weapon: Burna
- Kommando W/ 'Eavy Weapon: Burna
- Mad Dok Grotsnik [7 PL, 74pts]
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