There has been some hand-wringing in regards to alpha strikes in the competitive community. This is understandable, if I'm keeping it 100. I offer up the following for playtesting.
1CP - Go to Ground - Stratagem
Use this stratagem at the start of your opponent's shooting phase. Pick one of your infantry units. That unit is treated as being in cover even if all of its models are not in cover. If that unit is already in cover, it is treated as being completely obscured instead. The effects of this stratagem last until the start of your next turn.
1CP - Hull Down - Stratagem
Use this stratagem at the start of your opponent's shooting phase. Pick one of your vehicle units. If that unit is partially obscured from any firing units, but not by 50%, then it is treated as 50% obscured. If that unit is already 50% obscured, it is treated as being completely obscured instead. The effects of this stratagem last until the start of your next turn.
6CP - Defensive Position - Stratagem
Use this stratagem at the start of your opponent's first shooting phase. All of your units are treated as Going to Ground or Hull Down if they are eligible. The effects of this stratagem last until the start of your next turn.
Comments
Post a Comment