When a massive Krork Megaboss marches to war, he brings his most practiced and violent iron-thewed warriors along with him. These Krorks, aided by the ministrations of a powerful Weirdboy, are an inspirational beacon of violence the battlefield. Few foes can stand before their blood-drenched majesty.
Da Kaptin's Banner Formation
Formation:- 1 Krork Megaboss
- 1 unit of Krork Brutes
- 1 Weirdboy
- 0-3 Warbosses
- 0-1 Big Mek
- 0-1 Painboy
None
Special Rules:
Tide of Brutes, Brutal or Possibly Kunning
Da Boss: If your Warlord is chosen from this Detachment, they may re-roll their Warlord trait.
Da Kaptin's Krew: All models in this Formation must be placed in a single unit which counts as 1 Kill Point in missions which call for them.
Lead by Example: On a turn in which the Krork Megaboss from this formation successfully completes a charge, all other friendly Ork units on the battlefield add an additional 1d6" to their charge distance for the duration of that assault phase.
Brutality is a Kunning all its own: On a turn the Krork Megaboss from this formation calls a WAAAAGH!, units declare which enemies they are assaulting after rolling the dice to determine charge range instead of before.
One with the WAAGH!: The Weirdboy from this Formation harnesses warp charge on a 3+ (or a 2+ under the effects of the Blood of the WAAGH! power). In addition, any model in the unit enjoys a 6+ invulnerable save when under the effects of a Blessing.
Options:
Da Banner of WAAAAGH!: One Krork Brute may be given a WAAGH! Banner for 20 pts.
Check out the rest of the series on Paragon Orks
Note: These rules are experimental. Please report any possible issues including abusive applications to adam.fasoldt@gmail.com. This is a work for the purpose of fan enjoyment and is not intended to make money or to infringe on Games Workshop’s copyrights. All symbology and terminology is Copyright Games Workshop LLC. This has been created with Games Workshop’s fair use policy (available on their website) in mind.
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