Skip to main content

Orksvent Day 22 - Campaign Prep Game

Check out the rest of the Orksvent days!

I've never played a game using Maelific Daemonology before and since I'm going to be using it extensively in the upcoming campaign with James, I decided to get a game in today.  I had a weird smattering of models available, but was able to put together a fine semblance of a 1500pt Ork Warband on foot.  I figured that a test game with Jason would help me get an idea of the tone to set for our narrative games to come.



1500 Pts - Codex: Orks Roster - Campaign Prep Daemonology

Combined Arms Detachment (52#, 1017 pts)

  • 1 Big Mek Skar 'Ead, 155 pts (Killsaw; Kustom Force Field; Grot Oiler x1; Attack Squig; Bosspole; Da Fixer Upperz; Warlord)
  • 1 Weirdboy, 70 pts
  • 1 Mek, 20 pts (Kustom Mega-Blasta)
  • 1 Mek, 20 pts (Kustom Mega-Blasta)
  • 11 Boyz, 107 pts (Slugga)
    • 1 Boss Nob (Power Klaw)
  • 10 Gretchin, 40 pts
    • 1 Runtherd (Squig Hound x1)
  • 1 Boss Snikrot, 60 pts
  • 11 Kommandos, 140 pts (Burna x2)
  • 5 Kommandos, 80 pts (Burna x2)
  • 2 Deffkoptas, 60 pts (Twin-linked Rokkit Launcha x2)
  • 2 Deffkoptas, 85 pts (Twin-linked Rokkit Launcha x2; Buzzsaw x1)
  • 2 Deffkoptas, 60 pts (Twin-linked Rokkit Launcha x2)
  • 1 Deff Dread, 120 pts (Power Klaw x2; Extra Armour; Grot Riggers)

Combined Arms Detachment (42#, 483 pts)

  • 1 Mad Doc Drillteef D.D.S., 160 pts
  • 1 Old Greg, 70 pts
  • 27 Boyz, 213 pts (Slugga; Big Shoota x1)
    • 1 Boss Nob (Bosspole; Power Klaw; Shoota)
  • 10 Gretchin, 40 pts
    • 1 Runtherd (Squig Hound x1)


Jason brought a list which included ubiquitous invincible Chapter Master on Bike with a command squad and Librarian.  He also had a couple of Tactical Squads in Rhinos, an Ironclad Dreadnought, and a Legion of the Damned Melta squad.  His list also sported a Vindicator.  This list, of course, wasn't kitted out to fight Orks and he'll have every opportunity to prepare for an Ork threat in our Campaign games if he so desires.


In the spirit of the season, we set up on some of the store's snow terrain including a FAT Mat. We rolled Maelstrom Mission 5: Cloak and Shadows (the mission with the 3 secret TacOs per player) and also decided to randomly determine a deployment type and got Vanguard Strike.  I placed one objective deep into my deployment zone and the other two objectives shallowly in no-man's land in order to score them after my first move if necessary.
Jason had me deploy first and I stacked most of my units forward.  I set up my Deffkoptas for Scout moves, put the 5-Ork Kommando squad in Infiltrate and Reserved Snikrot's squad.

Jason covered all of his Objectives.

The Vindicator is eager to blow large holes in the Ork lines.


I make my scout moves.

And jump into terrain.

The Orks ooze forward.  I attempt to summon forth some Daemons and I fail to do so rather spectacularly.  I am able to stun the Vindicator with a squad of Deffkoptas, however.

Jason drops his Dreadnought behind my lines and evaporates a few Grots.

The Bike squad begins its work on the nearest Deffkopta squad.

A few pot shots from the left flank Tactical Squad threatens to break a squad of Deffkoptas.

The center squad of Koptas is also hanging on by a thread.

Both Deffkoptas show unshakable morale, but the Yellow Kopta is, of course, no match for a bolstered Space Marine Command Squad.

The Orks crawl forward, but are within an 8" charge of the Chapter Master while the Deff Dread is 9" away.  I successfully summon a unit of Bloodletters, but they mishap.

Responding to a drawn TacO, Mad Doc's squad turns on its heels to assault the Dreadnought.

The Dreadnought makes an amazing 11 on the dice and slams into combat followed by Big Mek Skar'ead's Boyz unit.

The combat between Mad Doc and the Dreadnought lasts for several rounds with Mad Doc unable to reliably penetrate the monster's 13 Armor with his Strength 8 Power Klaw.

The Deff Dread's Strength 10 Klaws make short work of most of the bikes, but the enemy holds on. Unfortunately for them, they roll a 6 on their Hit and Run attempt and remain stuck in combat.

Snikrot arrives after a brief Blood Raven turn.

The Chapter Master and Librarian finally break away 13".  The Boyz and Deff Dread consolidate 6" in the opposite direction.  Clearly, both parties have grown tired of one-another.

Poor Fred is Stunned while the Kommandos make short work of the Right Flank Tactical Squad.

Big Mek Skar'ead dashes towards a Rhino who's crew threatens to take an important Objective.

Big Mek Skar'ead's Klaw manages to cause a spectacular ammo explosion!

After four full rounds of combat, Mad Doc finally breaks away. The Legion of the Damned, meanwhile, have made quick work of the Gretchin.

The left flank Tactical Squad move into position.

The heavy weight of so many Boyz sends several Legion back whence they came.

Snikrot caps an Objective in the enemy's back field.

Mad Doc gets stuck in.  He is lost, however, thanks to a Hallucination cast by the enemy psyker.

The nearly-forgotten Tactical Squad on the left flank draws a bead on Fred.

And he is snuffed out.

After a roll on the Mob Rule table holds the Boyz in combat, we compare TacOs and come to the conclusion it would be unlikely Jason will bounce back from his defecit.  


Orks have such great board presence that, when they can hang on and be durable, they are excellent at Maelstrom missions.  I thought it was incredible that both walkers held on and gave their all in this game.  It was really nice to see.

Obviously, I need to work on using the summoning to my advantage, but I think 2 Weirdboyz is necessary for this.  This is especially true because I won't be summoning any Pink Horrors in order to boost my dice pool.

I had great fun tonight with Jason, as usual. I look forward to running Ork Psykers in Curtis' Combat Patrol League and also in my campaign with Jason.

Comments

  1. Fun report. I'm curious to see how the summoning works out. Been playing around with an idea for a fun, 3 weirdboy list.

    ReplyDelete
    Replies
    1. I hope to make better use of it next time. Obviously Pink Horrors are the most competitive choice on turn 1 and 2, but we're going for a narrative here, so I'll play a couple more games and report back later.

      Delete

Post a Comment

Popular posts from this blog

How Did it Come to This? 10,000 Points of Painted Orks

One can only make so many milestone posts before people eventually get soul-crushingly bored of them.  However, I'm going to make an exception here because with my Vengeance Batteries, I've reached a total of 10,000 points painted with my Orks.  These points include reasonable upgrades, but not ridiculous add-ons like Kill Kannons for the Battlewagons.  Let's not be silly . Here's a video of the army.  Unlike the one I did for 7,000, this does not include a running commentary of each unit.  I simply cannot find the time to do that.  However, at the end of the post, please find a complete army list. Please try to view in YouTube instead of this embed because I uploaded it at full resolution and it took me forever.  You won't be disappointed! I started playing this game in 2010 when some friends and I suddenly realized that we finally had grown-up jobs and could actually afford it.  I'd always danced around the idea of collecting Or...

Joke Armies - an Editorial

Ponies and Smurfs and Gundams! Oh my! Sometimes someone posts a joke army they've built and painted on the internet and the internet lashes out against it, sometimes quite vociferously. I have a problem with the strong objections to these armies, with caveats. Please note that, throughout this article, I will refer to armies which break the 4th wall and are incongruous to the 40k fluff as "joke armies".  Of course, I do realize many hobbyists who choose to build their armies in this way do not mean them as a joke and take it very seriously, but I need some kind of general term for the article. Shannon's Smurf Drop Pod Army Hobbyist Reasoning The hobbyists who choose this kind of path for their army express four-ish common reasons for doing so, sometimes citing two or three of them simultaneously. Cost:  Cost can be a big driver towards building this kind of army. A lot of the time, it's quite a bit cheaper to use toys to stand in for 40k models.  An ...

Loopy Paints Unto Others - Space Marines (Brown)

I've completed another commission for Frontline Gaming.  For this one, the customer chose a brown scheme using the Ravenwing iconography for a generic chapter or chapter of his own devising.  This was a LEVEL 1 commission which means just one highlight. This was the first time I'd ever done Edge Highlighting which is the preferred method for doing this level of commission.  I know it may seem strange that someone doing commission work hasn't done edge highlighting, but it's just not my preferred method.  I prefer to wet blend everything or just do blocked highlights over darker colors and washes. The first go-around they looked terrible.  I tried really hard to keep the edge highlights thin and vague, but instead they came out kind of sloppy.  Because of that, I had to spend an additional 4 hours on making the highlight heavier and more pronounced.  The good thing is, I know what I'm doing now and won't make the same mistake again; therefore a...