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Check out the rest of the Orksvent days!
All units in this Detachment must have the Orks Faction. In addition, every Infantry unit in the Detachment must be able to embark upon Transports all at once, either Dedicated or otherwise. This does not include Jump Pack Infantry or units with the Infiltrate Special Rule. Lastly, no artillery may be selected for this Detachment.
Units in this formation gain the Hammer of Wrath special rule on turns in which they disembark from a Transport.
When a unit in this formation takes wounds from the vehicle they’re embarked upon exploding, the wounds are resolved at Strength 3 instead of 4 and the controlling player may allocate these wounds instead of using random allocation.
Check out the rest of the Orksvent days!
Restrictions
All units in this Detachment must have the Orks Faction. In addition, every Infantry unit in the Detachment must be able to embark upon Transports all at once, either Dedicated or otherwise. This does not include Jump Pack Infantry or units with the Infiltrate Special Rule. Lastly, no artillery may be selected for this Detachment.
Command Benefits
Units in this formation gain the Hammer of Wrath special rule on turns in which they disembark from a Transport.
When a unit in this formation takes wounds from the vehicle they’re embarked upon exploding, the wounds are resolved at Strength 3 instead of 4 and the controlling player may allocate these wounds instead of using random allocation.
Compulsory: 1 HQ, 2 Troop, 1 Heavy Optional: 2 HQ, 4 Troop, 2 Elite, 2 Fast Attack, 4 Heavy |
Note: These rules are experimental. Please report any possible issues including abusive applications to adam.fasoldt@gmail.com. This is a work for the purpose of fan enjoyment and is not intended to make money or to infringe on Games Workshop’s copyrights. All symbology and terminology is Copyright Games Workshop LLC. This has been created with Games Workshop’s fair use policy (available on their website) in mind.
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