I had a fun, but exhausting time at the tournament last Saturday. I do believe I'm wearing a bit thin like "butter spread over too much bread". But I'm glad I got some games in with the Orks.
Combined Arms Detachment
Unit | Each | # | Total |
Painboy | 50 | 1 | 50 |
| Bosspole | 5 | 1 | 5 |
Painboy | 50 | 1 | 50 |
| Bosspole | 5 | 1 | 5 |
Mekboy | 15 | 1 | 15 |
Mekboy | 15 | 1 | 15 |
Meganobz | 40 | 4 | 160 |
| Bosspole | 5 | 1 | 5 |
| Trukk | 30 | 1 | 30 |
| | Rokkit | 0 | 1 | 0 |
| | Ram | 5 | 1 | 5 |
Tankbustas | 13 | 8 | 104 |
| Nob | 10 | 1 | 10 |
| | Bosspole | 5 | 1 | 5 |
| | Big Choppa | 5 | 1 | 5 |
| Trukk | 30 | 1 | 30 |
| | Rokkit | 0 | 1 | 0 |
| | Ram | 5 | 1 | 5 |
Tankbustas | 13 | 8 | 104 |
| Nob | 10 | 1 | 10 |
| | Bosspole | 5 | 1 | 5 |
| | Big Choppa | 5 | 1 | 5 |
| Trukk | 30 | 1 | 30 |
| | Rokkit | 0 | 1 | 0 |
| | Ram | 5 | 1 | 5 |
Boyz | 6 | 18 | 108 |
| Eavy Armor | 4 | 18 | 72 |
| Nob | 10 | 1 | 10 |
| | Bosspole | 5 | 1 | 5 |
| | Shoota | 0 | 1 | 0 |
| | Power Klaw | 25 | 1 | 25 |
Boyz | 6 | 18 | 108 |
| Eavy Armor | 4 | 18 | 72 |
| Nob | 10 | 1 | 10 |
| | Bosspole | 5 | 1 | 5 |
| | Shoota | 0 | 1 | 0 |
| | Power Klaw | 25 | 1 | 25 |
Big Gunz | 18 | 5 | 90 |
| Lobbas | 0 | 5 | 0 |
| Extra Grots | 3 | 9 | 27 |
| Ammo Runts | 3 | 5 | 15 |
Deffkoptas | 35 | 5 | 175 |
| Saw | 25 | 1 | 25 |
| Rokkits | 0 | 5 | 0 |
Battlewagon | 115 | 1 | 115 |
| Reinforced Ram | 5 | 1 | 5 |
| Rokkit | 5 | 1 | 5 |
Battlewagon | 115 | 1 | 115 |
| Reinforced Ram | 5 | 1 | 5 |
| Rokkit | 5 | 1 | 5 |
Allied Detachment
Unit | Each | # | Total |
Painboy | 50 | 1 | 50 |
| Bike | 25 | 1 | 25 |
| Bosspole | 5 | 1 | 5 |
| Grot Orderly | 5 | 1 | 5 |
Mekboy | 15 | 1 | 15 |
Grots | 35 | 1 | 35 |
Trukk | 30 | 1 | 30 |
| Reinforced Ram | 5 | 1 | 5 |
| Rokkit | 0 | 1 | 0 |
| | | | | | |
| | | Total | | | |
| | | 1850 | | | |
Game 1
Opposing Army: Eldar (2x units of Dire Avengers in Wave Serpents, Farseer (x2?), Fire Dragons in a Wave Serpent, War Walkers, Warp Spiders, 2x flyers)
Primary Mission: Purge the Alien
Secondary Mission: The Relic
Deployment: Dawn of War
Result: Eldar win on primary (8-7) with Orks taking secondary and both players taking 2 tertiaries
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I mistakenly decided to use the Warlord Trait to Infiltrate my Tankbustas and Meganobz. I didn't realize that, in 7th Edition, we cannot assault if we go second when Infiltrating. |
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I over-committed the Boyz against the War Walkers. I should have just sent the Meganobz over. |
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We are playing a little cat and mouse on the left flank due to my Infiltrate blunder. |
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The squad of 8 Tankbustas are able to destroy two Wave Serpents in multi-assault. The unit is amazing if it doesn't get its Trukk shot out from under it too soon. |
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The flyers didn't do as much as they usually do. I blame some bad dice on this. |
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The Boyz take out the other Wave Serpent and set themselves up to assault later. |
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I try to get back with the Tankbustas to add threat to the Relic. I'm not sure they could have done much more against the Dire Avengers. |
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The Outflanking Deffkoptas add quite a bit of threat to the board, snapping at flyers and assaulting as needed. |
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Boyz aren't too bad against Dire Avengers, but once some more weight is added to the fight, it becomes a bit of a nail-biter. The new Mob Rule and Feel No Pain really helps in these situations. |
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After killing the War Walkers, the Boyz try to get back into the fight. |
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I never quite make it into combat with the Boyz. We end legitimately on turn 5, thus snatching a glorious victory from my hands. |
Game 2
Opposing Army: Chaos Space Marines and Chaos Daemons (2x Heldrakes, Space Marines in a Rhino with Plasma, 2x2 Nurgle Obliterators, Terminators in a Land Raider, Cultists, Pink Horrors, Herald with Portaglyph)
Primary Mission: Cleanse and Control
Secondary Mission: Purge the Alien
Deployment: Hammer & Anvil
Result: Chaos wins on both Primary and Secondary
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Jacob opens up with a seized initiative thanks to his Warlord Trait. This combined with the longways deployment means that the game will likely be very frustrating. A Battlewagon and a Trukk are the victims of this event. |
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I advance as fast as I can. |
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I hide where I can |
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The Lobbas focus on the autocannons which could really chew up my Orks once they get out of their vehicles. I should have, however, focused on the Horrors. |
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The Red Boyz take the brunt of the Turn 2 shooting, including Heldrake fire. They break and run. |
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Those responsible for this outcome. |
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The Tankbustas set themselves up for a multi-assault against the Land Raider and the Rhino. |
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The Tankbustas from the destroyed Trukk have no hope of seeing Turn 3. |
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The Meganobz, who were tied up in close combat with the Terminators, suddenly find themselves free of the last Terminator's grasp thanks to a scattered Lobba shot. |
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They assault the Horrors. |
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I roll an 8 on the charge and reduce it to a 7 with my re-roll and am able to get 3 or 4 (I can't tell) into the Land Raider and 1 into the Rhino with 1 Tankbusta making a choice. |
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Meltabombs explode both vehicles. |
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We are able to wipe out the Flamers which had been produced by the Horrors. |
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The Deffkoptas wipe out the Cultists. |
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The deepstriking Obliterators make a mess of my back lines. I need to find room in my list so that I can keep something back there for counter-assault purposes. |
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The Meganobz do rather well indeed throughout the game. I am highly impressed with them as long as I choose the right targets for them and don't send them on suicide missions. The Bosspole is a must on this unit. |
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I am able to kill a Heldrake in assault, but my momentum was long ago pacified by Jacob. I was never able to overwhelm him and take enough Tactical Objectives. In Hammer & Anvil deployment, I must be sure to place more objectives on my side of the table or mid-field so that I can grab them easier. |
Game 3
Opposing Army: 5th Edition Grey Knights (8 Paladins and Draigo in a Land Radier Crusader, 5 Paladins in a Land Raider, Calidus? Assassin in a Stormraven)
Primary Mission: Emperor's Will
Secondary Mission: Tactical Escalation
Deployment: Vanguard Strike
Result: Tie on Primary and Orks win Secondary
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At first, I was morose because I was told I was getting the bye for my last game. I was drinking my sorrows away when I was told someone had dropped and I'd get a third game in. After a celebratory drink, we played. We actually drank to our (mis)fortunes after turns 1, 2, and 3. By the time we took this picture, we were three sheets to the wind. |
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At the end of the game, I had 6 Boyz, 2 Trukks, a battlewagon, and not much else left while my opponent had Draigo and 5 paladins left. It was a true slobberknocker. |
Take-Aways
- Put more objectives on my half of the table in Hammer & Anvil and Maelstrom missions
- Have a rear-guard of some kind... something either cheap or something shooty and still a bit tough. Perhaps Flash Gitz?
- Consider bringing back the Comms Relay
- Do not over-commit. Instead, have a secondary Battlewagon assault unit hold back in cover in order to assist any flank which may have trouble. Again, perhaps this could be a squad of Flash Gitz or Meganobz in a Dedicated Battlewagon. This is tough to do the way I run Orks because I don't quite have as many units as I should.
- Tankbustas are baller, but I don't think they will be underestimated again.
- I loved my unit of Outflanking Deffkoptas with a Painboy. It was great fun and a rather nice tool.
- 1 squad of Gretchin in a trukk is pretty great. They can be great both in Maelstrom and regular missions.
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