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Points: Equal to the
points value of the
Proppa Looted Vehicle
Special Rules: Looted, Proppa Orky, Don’t Press Dat One Either!
Looted: When creating a Proppa Looted Vehicle, the player chooses any vehicle of any kind from any faction and any source except Orks. The vehicle loses all Special Rules except Assault Vehicle and Supersonic (though its unit type stays the same). Note that any options or wargear which are not weapons that deal damage also do not work. (For example, a Skyray would be nearly useless as a Proppa Looted Vehicle because it would lose its Markerlights. A Hydra might be repurposed for other roles because it would lose Skyfire.) The points value, armor value, hull points, Transport Capacity, and unit composition are also the same. The model’s Ballistic Skill changes to 2 and its Weapon Skill, if it has one, changes to 4. The Battlefield Role of a Proppa Looted Vehicle is always Heavy Support unless the original vehicle is a Superheavy of any kind, then the Battlefield Role becomes Lord of War.
Proppa Orky: Your Proppa Looted Vehicle must be assembled as a model of the type which has been looted with the original weapons in their intended place. Additional Ork weapons may be modeled as you see fit. In any case, the vehicle must be proper Orky when it arrives on the battlefield. This can be accomplished with anything from the extreme application of bitz to an Orky paint job.
Don’t Press Dat One Either!: Before you move your Proppa Looted Wagon, roll a 2d6 and consult the table below:
2: Zoom! The vehicle must move Flat Out in the Shooting Phase, though it may Tank Shock when doing so temporarily adds +1 to its front armor value during the Tank Shock.
3: WAAAGH! The vehicle adds 1d6 to its movement this turn.
4-10: Get ‘em, boyz! Nothing out of the ordinary happens.
11: Ammo Explosion! The vehicle suffers 1 Hull Point of damage and surrounding units and embarked units take damage as if the vehicle had suffered an Explodes! result (even if it is a flyer). The vehicle remains intact if it still has remaining Hull Points, but it is stunned for the round.
12: DAKKADAKKADAKKA! If it is not Stunned or Shaken, the Proppa Looted Wagon must fire all of its weapons twice this round if it can. It suffers a single Weapon Destroyed result at the end of the turn.
Grot Gunners 10pts
May replace any of the original weapons with one of the following:
Big Shoota Free
Rokkit Launcha Free
May add up to 2 of the following in any combination:
Big Shoota 5pts
Rokkit Launcha 5pts
May select options from the Ork Vehicle Equipment List.
Grot Gunners: A tank with this upgrade may fire its weapons at Ballistic Skill 3 instead of 2. If the vehicle suffers any hull point damage, roll a die. Unless the die comes up 4+, the vehicle is Shaken until the end of its next turn.
Note: These rules are experimental. Please report any possible issues including abusive applications to firstname.lastname@example.org. This is a work for the purpose of fan enjoyment and is not intended to make money or to infringe on Games Workshop’s copyrights. All symbology and terminology is Copyright Games Workshop LLC. This has been created with Games Workshop’s fair use policy (available on their website) in mind.