Skip to main content

Orksvent 2016 Part 2: Paragon Orks - Warlord Traits




From the mightiest Warboss, to the most kunning Freebooter Kaptin, to the lowliest Big Mek, Paragon Orks still adhere to the concept that might makes right. Might comes in many forms, so sometimes that does mean the Ork who's the biggest and the baddest rules over all the others. Other times, that means the Ork who wins the most fights regardless of his size has earned the right to dominate the rest of the warband. Other times, it's the Ork with the most teef to spread around who has the advantage.

These Warlord Traits are meant to represent these different leadership qualities. You are encouraged to hand-select them when you forge the narrative with friends. You can also roll them randomly as you normally would for other kinds of games. In either case, these Warlord Traits are meant to be taken if you select your Warlord from the Detachments and Formations in this supplement.

  1. Bone and Sinew: Your Warlord is da biggest and da baddest greenskin around. Nothing can stop him. He gains the Eternal Warrior special rule.
  2. Unparalleled Kunning: Your Warlord has earned a great deal of respect due to his tactical acumen. Randomly roll for two Strategic Warlord Traits from Warhammer 40,000: the Rules. these traits may not be re-rolled (such as with those often granted by Detachment special rules).
  3. Fistful of Teef: Your Warlord is unbelievably rich. Before the battle, you may add any single wargear upgrade to a unit in your army for free. This upgrade may not be valued greater than 50pts. Of course, you must possess the appropriate model to represent this upgrade in order to use it.
  4. Brainboyz Legacy: The ancient ways of the Brainboyz still course through your Warlord's thinky bitz and he has left his mark on the equipment throughout your army. Any Ork weapon in your army with a random strength component (such as that of Deffguns, Bubble Chuckas, and Shokk Attack Guns) roll two sets of dice instead of one for determining their strength. You may pick which one you use. In addition, your Warlord has a +1 on rolls to repair vehicles if he has Mek's Tools.
  5. Unfettered Temper: Your Warlord isn't the methodical sort. He balks at the more civilized nature of past Paragon Ork WAAGH!s. He has the Rage, Shred, and Armourbane special rules in close combat. In addition, your Warlord's attacks are unaffected by a Titan's Towering Monstrosity special rule.
  6. Blunt Negotiator: Sometimes a WAAGH! of Paragon Orks will offer their enemies a chance to surrender before attacking. Of course, this usually leaves their enemy a bit put off and confused. You enjoy a +2 to Seize the Initiative and Reserves rolls.
Check out the rest of the series on Paragon Orks

Note:   These rules are experimental. Please report any possible issues including abusive applications to adam.fasoldt@gmail.com.  This is a work for the purpose of fan enjoyment and is not intended to make money or to infringe on Games Workshop’s copyrights.  All symbology and terminology is Copyright Games Workshop LLC.  This has been created with Games Workshop’s fair use policy (available on their website) in mind.

Comments

Popular posts from this blog

Ordo Draconis Armies on Parade

As I finish up models that have been sitting in my queue, I've been doing army shots including them. Last week, I finished up the knight models I had lying around. The lore for Knight House Draco has advanced in the Era Indomitus. The house's pencheant for daemon fighting has caught the eye of the Ordo Malleus and they have been brought into the fold. Their worlds have been put under communications blackout and household forces sworn to the crusade against the Ruinous Powers. They are now known as the Ordo Draconis and even Greater Daemons tremble at the mere mention of their name. Tiamat Drogon Gojira Melificent Falcor Smaug Jabberwocky Jormungandr The Eye Stalkers

How Did it Come to This? 10,000 Points of Painted Orks

One can only make so many milestone posts before people eventually get soul-crushingly bored of them.  However, I'm going to make an exception here because with my Vengeance Batteries, I've reached a total of 10,000 points painted with my Orks.  These points include reasonable upgrades, but not ridiculous add-ons like Kill Kannons for the Battlewagons.  Let's not be silly . Here's a video of the army.  Unlike the one I did for 7,000, this does not include a running commentary of each unit.  I simply cannot find the time to do that.  However, at the end of the post, please find a complete army list. Please try to view in YouTube instead of this embed because I uploaded it at full resolution and it took me forever.  You won't be disappointed! I started playing this game in 2010 when some friends and I suddenly realized that we finally had grown-up jobs and could actually afford it.  I'd always danced around the idea of collecting Orks either for F

2021 in Review and Looking Forward

Newly-painted models of 2021 Hobby progress was largely successful in 2021 with a huge focus on repainting old Orks into the new scheme.  Album for fully painted models of 2021: https://photos.app.goo.gl/CPwtmvia5UQLguka8 Album for repainted models of 2021:  https://photos.app.goo.gl/WxGgtThxS7M6bdmp6 By the numbers: Points fully painted: 4457 Models fully painted: 132 Points repainted: 5467 Models repainted: 205 Total points: 9924 Total models: 337 After completing all the repaints, I managed to get some army shots of the Orks, which doesn't include the new Megaboss or the Bossbunker, but it's most everything else, about 26,000pts in new money: Morkers Morkers Dreadmob Gorkers Mercenaries and Misc. 2022 For 2022, I have a lot of projects on the burner including more Orks, a Cities of Sigmar project, and Tau. As usual, the Rogue Trader idea keeps percolating and collecting one kit at a time in its little, plastic container. Orks: 9x Killa Kans 3x Deffkoptas (also need to rebase