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Orksvent Day 8 - WAAGH! Drillteef Supplement Part 1 - Special Rules and Warlord Traits



Note:  Most Codices begin with a lot of details on the fluff of the army.  Of course, the details of the WAAGH! Drillteef fluff are contained in the posts of this Blog going back almost two years now. Please feel free to go back and check out the chronicle. Suffice to say, WAAGH! Drillteef is a clan which deeply values kunning above all else. WAAGH! Drillteef will make pacts with other speies, feint when needed, flee, then have another proper go at the enemy when the time is right.  They'll use tricksy traps and night attacks in order to conserve resources and win the day.  WAAGH! Drillteef is a dangerous enemy along the borders of Ultima Segmentum and no one knows when or where they'll strike next.


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This Supplement is meant to be used in conjunction with Codex: Orks to represent a WAAGH! which values the kunning brutality of Oddboy leadership.

Note that all mentions of “Oddboy” or “Oddboyz” include Meks, Big Meks, Weirdboyz, Painboyz, and Painbosses.

WAAGH! Drillteef Special Rules


Any Detachments using the WAAGH! Drillteef Supplement or Formations which are a part of the WAAGH! Drillteef Supplement use the following supplemental special rules for all of the units they contain.

Special Kunning


Depending on who's in charge of a particular warband, the Orks in the army are inspired in different ways.  Mek Warlords have a tendency to hoard the best inventions for themselves.  Painboy Warlords have found creative ways of holding their Boyz together and ensuring their loyalty through addiction!  Weirdboyz have their own… special leadership qualities.  Other Warlords do not benefit from Special Kunning.

Sterner Stuff:  If your Warlord is a Big Mek or Mek, then all Orks in WAAGH! Drillteef Detachments and Formations lose the ‘Ere We Go rule.  Instead, all vehicles gain the It Will Not Die special rule.

Scarred and Drugged:  If your Warlord is a Painboy or Painboss, then all Cybork Body upgrades in all WAAGH! Drillteef Detachments and Formations also provide a 6+ invulnerable save.  All Orks with the Mob Rule special rule in these detachments also enjoy a 6+ Feel No Pain on turns 1 and 2; after that, the drugs wear off.

Madboyz’ Dance:  If your Warlord is a Weirdboy, all Ork units with the Mob Rule special rule in WAAGH! Drillteef Detachments and Formations numbering 20 models or more generate 1 additional Warp Charge in the Psychic Phase. This does not necessarily give the unit the ability to manifest psychic powers.

Da Best Inventions


Any Characters allowed to take Gifts of Gork & Mork in Detachments using the WAAGH! Drillteef Supplement or Formations which are a part of the WAAGH! Drillteef Supplement instead select options from Da Oddboyz’ Loot which will be described in Part 2 on Orksvent Day 9.  In addition, they may choose from the following list from the Gifts of Gork & Mork:  Da Finkin Kap, Da Fixer Upperz, Da Dead Shiny Shoota, and the following list from Orkimedes’ Kustom Gubbinz: Da Supa Cybork, Da Killa Klaw, Mega Force Field.

In addition, any Oddboy with the Independent Character special rule may select any of these relics as an upgrade so long as other, specific rules for equipping the relic are followed and only one of each taken per army.

Warlord Traits


If your Warlord is chosen from a WAAGH! Drillteef Detachment, your Warlord Traits are chosen from the table below instead of those in Codex: Orks.

  1. I got a spare!
    Your Warlord and any model with Mek’s Tools joined to his unit enjoy a +1 to repair vehicles.  In addition, they may make the roll at the beginning of the movement phase (though they still may not shoot).
  2. Feint
    If your opponent successfully seizes the initiative, you may destroy any 10 Orks with the Mob Rule special rule you’ve left in reserve.  If you do so, you get to go first anyways.
  3. Born Leader
    If your Warlord is an Oddboy, then their Leadership increases to 9.  If your Warlord is not an Oddboy or is already 9, then they may re-roll their Leadership checks.
  4. Kustom Gubbinz
    Your Warlord’s melee and ranged attacks are resolved at AP 3.
  5. Value in Kunning
    If your Warlord is an Oddboy, then you may re-roll all failed Look Out Sir! attempts to allocate wounds away from them.  If your Warlord is not an Oddboy, then he may attempt to Look Out Sir! for any Oddboy in his unit, even if he is more than 6” away.
  6. Warp-Touched
    If your Warlord is a Weirdboy, his Mastery Level improves to 3.  Otherwise, your Warlord’s strange connection to the Power ov da WAAGH! manifests itself in a more traditional manner and he has the “Prophet of the Waagh!” Warlord Trait from Codex: Orks instead.

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