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Orksvent Day 7 - Boyz Mob

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troops.png
ork.png
Points
80  
Boyz Mob


green-tide.jpg


WS
BS
S
T
W
I
A
Ld
Sv
Boyz
4
2
3
4
3
2
10
7
6+
Da Boss Nob’s Ladz
4
2
4
4
4
2
12
7
6+


When a true Green Tide breaks over a rise and the rumble of a thousand thousand boots clomping the alien ground quake the land for miles around, the hopeless pang of horror felt by the enemies of the Orks is all too real.  With a true WAAGH! driving them to the limits of pure adulation, they have little time to think much less fire their sluggas as they wash over any and all opposition.

Note: A single base of Boyz is modeled on a 60mm base.

Unit Type:
Infantry.  Da Boss Nob’s Ladz is Infantry (Character)

Unit Composition:

  • 5 Bases


Wargear:

  • Stikkbomms


Special Rules:

  • Swarms
  • ‘Ere We Go!
  • Furious Charge
  • Independent Character
  • Fear
  • Mob Rule
  • Very Bulky


Options:

  • May add up to 5 additional bases - 16 pts each.
  • May upgrade one base in the mob to be Da Boss Nob’s Ladz - 15 pts
  • May upgrade the Boss Nob’s Ladz to add Dead Killy Toyz - 30 pts


Dead Killy Toyz:  Half of the model’s attacks (calculated after bonuses and rounded down) are resolved as if they were from a Power Klaw (Str x2, AP2, Unweildy).  The rest of the attacks are resolved as normal, but at AP5.


Note:   These rules are experimental. Please report any possible issues including abusive applications to adam.fasoldt@gmail.com.  This is a work for the purpose of fan enjoyment and is not intended to make money or to infringe on Games Workshop’s copyrights.  All symbology and terminology is Copyright Games Workshop LLC.  This has been created with Games Workshop’s fair use policy (available on their website) in mind.

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