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Normally, Mad Doc Drillteef is represented on the tabletop by either a Painboss or by Mad Dok Grotsnik. The stats presented here reflect Doc Drillteef at the crescendo of a major operation when all bets are off and his crazed desire for victory is all but unstoppable.
Unit type: Infantry (Character)
- Dok’s tools
- ‘Urty syringe
- Larfin Gas Tank
- Deff Drill (Power Klaw)
- 3 Grot Orderlies
Larfin Gas Tank: Mad Doc Drillteef never takes to the field of battle with his tank of Larfin Gas which gives him the “kurrij” to face down the mightiest of foes. The Larfin Gas Tank may be equipped on the back of a Mad Doc, Painboss, or Painboy. When they do, the character provides a 4+ Feel No Pain instead of 5+.
- ‘Ere We Go!
- Furious Charge
- Independent Character
- Mob Rule
- Press the Attack
Squigdrenaline: When Mad Doc is killed, if he still has at least one remaining Grot Orderly, do not immediately remove Mad Doc’s model. He may continue to fight at 0 wounds until the end of the Assault Phase when one Grot Orderly is removed. If Mad Doc still has a Grot Orderly remaining, leave him in play, add 1 wound, and remove another Grot Orderly, otherwise remove Mad Doc as a casualty as normal.
Press the Attack: No matter how bad things get, Mad Doc doesn’t give up until he’s won the day. If you are using the Random Game Length rule for your game and the roll forces the game to end, you may choose to re-roll the dice to continue.
Note: These rules are experimental. Please report any possible issues including abusive applications to email@example.com. This is a work for the purpose of fan enjoyment and is not intended to make money or to infringe on Games Workshop’s copyrights. All symbology and terminology is Copyright Games Workshop LLC. This has been created with Games Workshop’s fair use policy (available on their website) in mind.