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Orksvent Day 18 - Diggaz

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WS
BS
S
T
W
I
A
Ld
Sv
Digga
3
3
3
3
1
3
1
7
6+
Digganob
3
3
3
4
1
3
2
8
4+
Junka
3
3
3
3
1
3
1
7
4+
Dok
3
3
3
3
1
3
1
7
6+
Shaman
3
3
3
3
1
3
1
7
6+
Looted Heavy Weapons Team
3
3
3
3
2
3
2
7
6+


As far as the pecking order of Ork society goes, there’s nothing quite so low as a different species. While Diggaz are often the Human thralls of the Orks, sometimes Humans have been known to hold their own on Ork-conquered worlds.  This is often due to a special power or technology they possess. For example the Digga clans on one planet even found and re-programmed some Necrons to protect their property against the Orks!  Whatever the case, from time to time, Digga Mobs find their fortunes cast alongside Orks.

Unit Type:  

Infantry. The Digganob, Junka, Shaman, and Dok are Infantry (Characters).

Unit Composition:

10 Diggaz

Wargear:

  • Lasgun
  • Laspistol
  • Mek’s tools (Junka only)
  • ‘Urty Syrringe (Dok only)
  • Digganob’s Bosspole (Digganob only)


Special Rules:  

  • Loots
  • Beneath Us
  • Psyker Level 1 (Shaman only)
  • Stubborn (Junka Only)

Loots:  Diggaz enjoy the Objective Secured rule  whenever Troops in their Detachment also gain Objective Secured.

Beneath Us:  A unit of Diggaz is treated as an Ally of Conveniance to all other Ork units, including other Diggaz.

Digganob’s Bosspole: Before rolling to rally, you may allocate 1d6 str 4 ap- wounds to non-Digganobs and regroup instantly. If the Digganob is the only model left and there are still wounds to allocate, the Digganob is removed as a casualty.

Options:

  • May add up to 30 additional Diggaz for 5 points each.
  • The unit may upgrade up to four Diggaz with one each of the following:
    • Digganob - 10pts
    • Junka - 15pts
    • Dok - 15pts
    • Shaman - 15pts
  • Any model may replace their Lasgun with:
    • Choppa - Free
    • Shoota - 1pt per model
  • Any model may replace their Laspistol with:
    • Choppa - Free
    • Slugga - 1pt per model
  • All models in the unit may take Stikkbomms - 10pts
  • The Digganob and Junka may replace their Laspistols with one of the following
    • Power Klaw - 20pts per model
    • Power Mace - 10pts per model
    • Big Choppa - 5pts per model
  • The Digganob and Junka may take Meltabombs - 5pts per model
  • The Digganob may replace their close combat weapon with a Heavy Stubber - 5pts
  • The Junka may replace his Lasgun with 
    • Kustom Mega Slugga - 15pts
    • Kustom Mega Blasta - 5pts
    • Killsaw - 25pts
  • The Shaman may replace his lasgun with a Force Staff - 5pts
  • Two models in ten may be replaced with a Looted Imperial Heavy Weapon Team - Varies
  • The unit may select a Trukk as a Dedicated Transport.  If the unit contains a Junka, it may select a Looted Wagon instead.
Looted Heavy Weapon Team:  This weapon is as per the Astra Militarum heavy Weapons Team Upgrade, but using the stats above.  The Heavy Weapons of a Looted Heavy Weapons team have the Gets Hot! special rule.

Note:   These rules are experimental. Please report any possible issues including abusive applications to adam.fasoldt@gmail.com.  This is a work for the purpose of fan enjoyment and is not intended to make money or to infringe on Games Workshop’s copyrights.  All symbology and terminology is Copyright Games Workshop LLC.  This has been created with Games Workshop’s fair use policy (available on their website) in mind.  ARTWORK FROM THE DIGGANOB SUPPLEMENT FOR GORKAMORKA.

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