Wednesday, May 14, 2014

Albany Exterminatus 2014

One of my FLGS are running a big Apocalypse event at the end of the month.  It's a 2-day event, but could be doable for some of you in the region.  The event does have a cost associated, but there will also be a comparable amount of prize support.  It should be a great time, but please call ahead.

The Facebook Page Event

Our club's Facebook Page:

The flyer:

Grimfoe Games is pleased to announce Albany Exterminatus, a massive 40k Apocalypse game. A Game of Carnage and Destruction.


May 31st, continuing on June 1st


Grimfoe Games
598 Columbia Turnpike
East Greenbush, NY 12061



What you Need

  • Each player will choose between fighting for the imperium or the xeno faction, armies for these are listed below, you can bring any number of allies from your sides ally chart.
  • Each player is required to bring at least 2k worth of their primary force.
  • All models must be 3 colors and based.
  • What you see is what you get is in effect, with the sheer number of models and time restraint it’s becomes unmanageable without representation. (Custom super heavies’ exceptions listed below)
  • Printed army list or two for quick reference. Full disclosure for all armies lists.
  • Datasheets for all units in your force are needed. (List of acceptable content found below)
  • This is Apocalypse bring plenty of dice and due to time be prepared to roll a lot of dice at once.
  • Please try to bring your own Templates/Counters

Army Composition

  • All of the most current codicies for each army are allowed, including Forgeworld, GW core and supplement books, and datasheets.  In addition, please reach out to the below organizers with custom or unmentioned datasheets. We will review all datasheets and army lists prior to event.
  • Primary force must be the largest of the forces you bring to the event.
  • No FOC, so go crazy!
  • Super heavies can be purchased or constructed. Constructed super heavies should do their best to represent each weapon system they have on their model to the best of their ability


The Imperium

  • Space Marines - All Chapters
  • Astra Militarum - All AM supplements (IG supplement allowed)
  • Adepta Soroitas
  • Imperal Knights


  • Chaos Space Marines
  • Necrons
  • Tyranids
  • Orks
  • Dark Eldar
  • Chaos Demons

To be determined once attendance and signup is complete to help balance sides

  • Tau
  • Eldar

The Game

  • The game will be a 5 round match, with set 45 min per side per turn (hour and half total turn)
  • The game will not use the strategems found in the 40k apocalypse book. However formations and given strategems from formations allowed.
  • Scheduled “breaks” after turn 2 and turn 4.
  • Winning side determined by Points.
  • Objectives will be placed on each board in addition these are worth 1 pt.
    • Super heavies are worth 1 pt
    • Gigantic heavies are worth 2-3 pts (determined prior to game)
  • Tables will be point based and not player based (i.e. 10k pts on one side, so some players may take up a board or two to fill up)
  • Unlimited Range weapons have a set distance of 10 feet.
  • You may help move your team’s models, but only the owner of the model can roll dice for that model (this includes movement dice for difficult terrain).
  • First turn is decided by set up time. This work by each team discussing a time frame from 5mins – 30 mins to set up all models they will start the game with. The team with the lower number will go first but be subject to the time they gave.
  • All super heavies must be deployed on first turn and cannot be held in reserves unless legitimately was unable to deploy due to time restrains (see above) (flyer exceptions)
  • Units not fully deployed are removed and placed in reserves at start time.


Apocalypse is less about which side wins and more about the destruction that occurs, prizes will focus on best super heavy, best painted army.


12:00 -1:00 Sign in/table assignment
1:00 - 2:00 Setup
2:00 - 3:30 Turn 1
3:30 - 5:00 Turn 2
5:00 - 6:00 Break 1
6:00 - 7:30 Turn 3
7:30 - 9:00 Turn 4

12:00 - 1:30 Turn 4
1:30 - 2:00 Break 2
2:00-3:30 Turn 5
3:30 - 5:00 Points/cleanup/prizes

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