I was listening to the Combined Arms Podcast today and I was inspired by their topic on activation in wargames . It got me thinking about the many ways alpha strikes have been a difficult thing to overcome in the new edition and how some form of alternating activation could alleviate that. Right now it feels a lot like 5th edition in that regard where the Imperial Guard alpha strike or the Ork Nob beta strike was a nasty way to end a game early. My caveat here is that the game is still very fun; more fun out of the box than it has been in years. I still argue that 7th edition was extremely fun with a solid social contract, but Matched Play 8th Edition is the most fun the game has been sans-tweaks in years. This is in no small part due to Games Workshop's active role in (competitive) Matched Play. What is it Good For? I feel as if Alternating Activation would be best suited for Narrative gaming . It takes longer and requires more think time than I Go You Go. The way I&
WAAGH! Drilteef is the great battle fleet of the infamous Doc Drillteef, Ork warlord and dentist.