Monday, May 22, 2017

Da Stompa uv Skullz: Effigy of Tuska


WAAGH! Tuska has been rampaging along the border of the Eye of Terror for weeks and the army has gained considerable momentum having fought both Imperial and Chaos assets alike. Following their most recent domination of a small industrial world held by the Adeptus Mechanicus, the WAAGH! celebrated by constructing a brand new war machine to please their lord, Tuska.

The massive construct is set to roar across the next battlefield, spewing death and crushing any opposition under its massive tracks. However, the Stompa uv Skullz' most impressive asset is its intimidating leer which is sure to strike fear into the hearts of Tuska's victims.




Sunday, May 14, 2017

The Shard of S'val

The namesake of the Guardians of S'val has emerged from the Shrine of the Unmaker. With him marches a host of Necron Warriors all bent to his unholy will. The Shard of S'val has been allowed to bind itself to a body of living metal. Although S'val's new form is relatively weak by C'tan standards, it is still a force to be reckoned with. The Crypteks who sought to control the Master of Unmaking have found themselves bound to its hubris.

The warring factions of Flayrah would do well to heed the threat which approaches.




Friday, May 12, 2017

Pugnantes Draco

House Draco is said to be bound by honour with a mysterious group of Astartes clad in black MkVI armour. Arriving in times of dire need, they apparate onto the battlefield, seemingly out of nothingness. Their bolters, melta, and plasma weapons belch death immediately upon their arrival, felling great swaths of the enemy.

These Angels of Death are known as the Pugantes Draco. Only the closest allies of House Draco can guess at their origin.  Whoever they are, the Pugantes Draco  share a mutual debt of honour with the Knights of the house. Neither party suffers the other to be abandoned on the battlefield, both willing to risk forfeiting their own lives in order to guarantee the survival of the other.


Three squads of the Pugnantes Draco led by Master Darksky.

Master Darksky carries himself with an air of sombre contemplation. He is rarely seen far from the Knight Gallant, Tiamat, piloted by Seneschal Michelle Vaughn.  Their decades of experience with one-another has helped secure victory on countless battlefields.

The Guardianis of Melificent are sworn to ensure the young noble's survival.

The Guardianis of The Jabberwock often act as backup for the other Pugnantes Draco since their ward rarely takes to the battlefield. 


The King's ancient Cerastus Knight armour is defended by a deadly bodyguard capable of carving other enemy walkers and Daemons to ribbons with molten beams of energy.





Thursday, May 11, 2017

The Mighty Lasgun



Hello! I'm here today to help suss out something that's been a hot-button issue of late. I was wondering at the actual feasibility of 100 brave Guardsmen of the implacable Astra Militarum taking out a tank with their Lasguns.

It turns out that lasers are actually quite awful at killing people. Because of the nature of our bodies being made of, primarily, water, it takes about 50,000 joules of energy to kill a person with a laser. Some sources say you could use a weapon with an output as weak as a Kilowatt, but you'd have to shoot them right in the eye. At any rate, this is WAY more energy than a bullet requires. Of course, the reality of energy storage in the far future may mean that you can actually store more laser shots in a clip than bullets. But who knows what the reasons for using lasers are, really?

Who, indeed! You know as well as I do that there are other things than people that need to be shot at  which lasers can be much better at killing. Things like... tanks!

In the game of Warhammer 40,000, a unit of 100 guardsmen could, at the maximum effective range of their lasguns, pump out 5,000,000 joules of energy into a tank. Of course, you need to concentrate all of that lasgun fire into a single spot on the tank in order to be effective. Well, that's probably why you still need to roll to-hit when shooting the tank. Sure, you're probably not gonna miss completely, but if your lasgun doesn't add to the destructive power of the other lasguns, you've effectively "missed" the target.

So, we must acquiesce and reduce our destructive power by half: 2,500,000 joules.

1 ton of TNT produces the destructive power of 4,000,000,000 joules. That's a lot of TNT, but we can calculate the destructive force of our barrage as being equal to about 1.25 pounds of dynamite.

Now, imagine that barrage at a range of 12". Our damage output effectively doubles to 2.5 pounds of dynamite. 

Add in a First Rank, Fire! Second Rank, Fire! and your destructive output increases to 5 pounds of dynamite. This is 10,000,000 joules being pulsed at a tank (and pulsing a laser works much better than a constant beam for whatever reason) in a very directed fashion. It's not like an explosion near the tank... it's being focused.

Oddly enough, 10 megajoules is a common energy output for modern anti-tank missiles with shaped charges.

So, 100 guardsmen hitting 200 times at their best range and orders will wound 33 times. A vehicle with a 2+ save takes 5 or 6 wounds and a vehicle with a 3+ save takes 11 wounds. 

I don't think this is too outrageous when you do the armchair math. This is also considering the output of the laser is probably better than I am assuming. I know I've read accounts where a lasgun has vaporised chest cavities and melted heads. It's always good to be conservative with calculations like this, though. 

If any REAL physicists want to chime in, I'd love to hear your opinion/math.