Monday, August 21, 2017

More Big Trakks with Supa Kannons

I'm bringing all three of my original Boomgunz to the Beef & Wing Brawl and wanted a fourth, so this weekend I did repaints on all of my old tanks and did a build & paint on a new one.

Original paint:




WiP:




Completed Models:










Saturday, August 19, 2017

Supa Kannon Repaint and Beef & Wing List

This was one of the first models I ever painted. It's going to be in my list for the upcoming Beef & Wing event, so I thought it deserved a new paintjob.




Here's What it used to look like:



I've been practicing my list a great deal and this is the current iteration of the list. I've really been trying to avoid having a "Big Bad" that someone will target with massed shooting. The Mek Gun crew are great, little objective-holders considering they're treated like Characters for a much reduced price. Kaptin Badrukk has been over-performing for me recently and I decided to add him for the hell of it. Also, I'm looking forward to teleporting him behind enemy lines and killing the character of an unwary opponent with him.

The general strategy is to hold back and use the cannons to eliminate any deepstrike buffers the enemy may have. Turn 2, bring in one unit of Kommandos and Jump a large unit of boyz for a big assault. With 8 command points, the odds aren't bad I can wipe out two buffer units on that turn. Repeat this process in Turn 3. Kill what remains in Turn 4.



  • Battalion Detachment +3CP (Orks) [51 PL, 817pts]
    • HQ
      • Weirdboy [4 PL, 62pts]: 3. Da Jump
      • Weirdboy [4 PL, 62pts]: 2. Warpath
    • Troops
      • Boyz [13 PL, 205pts]
        • Boss Nob: Power Klaw, Shoota
        • 9x Ork Boy W/ Shoota
        • 20x Ork Boy W/ Slugga & Choppa
      • Boyz [13 PL, 205pts]
        • Boss Nob: Power Klaw, Shoota
        • 9x Ork Boy W/ Shoota
        • 20x Ork Boy W/ Slugga & Choppa
      • Boyz [13 PL, 205pts]
        • Boss Nob: Power Klaw, Shoota
        • 9x Ork Boy W/ Shoota
        • 20x Ork Boy W/ Slugga & Choppa
      • Gretchin [4 PL, 78pts]: 26x Gretchin
  • Spearhead Detachment +1CP (Orks) [41 PL, 718pts] ++
    • HQ
      • Big Mek [5 PL, 79pts]: Choppa, Grot Oiler, Kustom Force Field
    • Heavy Support
      • Big Trakk [9 PL, 165pts]: Supa-Kannon
      • Big Trakk [9 PL, 165pts]: Supa-Kannon
      • Big Trakk [9 PL, 165pts]: Supa-Kannon
      • Mek Gunz [3 PL, 48pts]
        • Gun: 5x Grot Gunner, Kustom Mega Kannon
      • Mek Gunz [3 PL, 48pts]
        • Gun: 5x Grot Gunner, Kustom Mega Kannon
      • Mek Gunz [3 PL, 48pts]
        • Gun: 5x Grot Gunner, Kustom Mega Kannon
  • Vanguard Detachment +1CP (Orks) [28 PL, 465pts]
    • HQ
      • Kaptin Badrukk [5 PL, 96pts]: 3x Ammo Runt
    • Elites
      • Kommandos [8 PL, 144pts]
        • Boss Nob: Big Choppa
        • 12x Kommando
        • Kommando W/ 'Eavy Weapon: Burna
        • Kommando W/ 'Eavy Weapon: Burna
      • Kommandos [8 PL, 144pts]
        • Boss Nob: Big Choppa
        • 12x Kommando
        • Kommando W/ 'Eavy Weapon: Burna
        • Kommando W/ 'Eavy Weapon: Burna
      • Mad Dok Grotsnik [7 PL, 74pts]




Star Eagles Reivers

Reivers are a natural fit for the Star Eagles' Combat Doctrine. The II Company rarely attempts an engagement without one or two squads of these murderers.







Tuesday, August 1, 2017

Choosing Your Tactics - Star Eagles in the New Edition



So, I've been inexorably drawn into a new Star Eagles project thanks to the new edition of Warhammer 40,000. I love these models and couldn't help but stick some together and slather some paint on them. Of course, now I'm wondering what I ought to do with their Chapter Tactics now that the new Space Marines Codex has been released.

Although the 2nd Company has always been the "Codex" face of the Chapter, they're still very much true Star Eagles. They are still engineered from the Yanchi stock in order to correct the Raven Guard geneseed somewhat. For this reason, their Combat Doctrines are much the same as that of other Star Eagles Battle Companies. They are deployed in extreme environments where other Astartes with the Raven Guard geneseed would be unable to operate.

The 2nd Company are also still the followers of the Vita Kunde, the Pulse of Battle. Where the Ravenguard excel in subtlety, the Star Eagles specialize in lightning hit and run tactics backed up by withering infantry fire support. For this reason, in the past, I have used the Ultramarines Chapter Tactic. I don't think that is going to change for the new edition of Warhammer 40k.



The Chapter Tactic of the new Ultramarines allows them to fall back from close combat and still fire their weapons (albeit at a -1 to hit). This very much suits the Star Eagles' uncanny ability to strike at the heart of the enemy, then fade away leaving them exposed for a dangerous barrage of heavy weapons fire. In addition, the +1 Leadership provided by the Ultramarines Chapter Tactic also exemplifies the Star Eagles' levelheaded and calculated approach to executing war.


Of course, what's a Star Eagles force without a Librarian to save their souls? Too bad Mganga Vurugu is trapped on this side of the rift with no one upon whom he can conduct his ministrations.

There are still a lot of holes in my force, however. My army used to feature the drop pods and the fliers necessary for creating the precision hammer to accompany my heavy support anvil. For this purpose, I plan on picking up a pair of Primaris Repulsors for my army. Not only do they serve a lot of the purposes my Drop Pods and Flyers used to, but they also complement the Ultramarines Chapter Tactic with their ability to fall back from combat and shoot.

I also very much like the concept of the Reivers. I've picked up a squad of these guys for the next stage in the Fate of Konor campaign. Their ability to arrive via Grav Chute is really cool. I'm still not sure how I'm going to put them together in order to represent their place in my force. With the Ultramarines Chapter Tactics, I think it may be best to equip them with Bolt Carbines and Combat Squad them in order to spread around the -1 Leadership debuff. This should stack with Mganga Vrugu's favorite Warlord Trait, Angel of Death which also debuffs units to the tune of -1 Leadership.

As you can see, most of my plans involve excessively dangerous and bloody battles. Can you tell my primary army is Orks?