Skip to main content

More Spawn of Bel'Ork'Kor Emerge From Pure WAAAGH! Energy!

"While it may be true that Orks are physiologically or psychically invulnerable to the corrupting presence of warp spawn, what evidence do we have that Daemon-kind is immune to the influence of the Orks' collective impression upon the Warp, which we know to be quite formidable indeed?"

- Ordo Xenos Inquisitor Borys Dunkast two weeks before his fateful voyage into the Eye of Terror



Bel'Ork'Kor is Warboss Tuska's chief Weirdboy and largely responsible for the WAAGH!'s eventual domination over the Blood Prince's hordes.

Through pure psychic domination, the psyches of Tuska's Orks had grown strong doing battle over time incalculable upon the world of flesh in the Eye of Terror. Bel'Ork'Kor, through typical Ork trial and error, devised a way to fuse the psyche of an Ork with the semi-real manifestation of a Bloodletter much the same way Demons usually inhabit other species.

Bel'Ork'Kor's experimentation came to a head during the WAAGH!'s last battle upon their world of flesh. During a particularly impressive duel between Tuska and the Blood Prince, the Weirdboy stepped forward as the Greater Daemon was about to, once again, land the killing blow. In a flash of green energy, both powerful beings were fused as one powerful force of rage and cunning. A scream escaped the Blood Prince's psyche, reverberating eddies of pain and hate throughout the empyrian. Tuska tamped the creature down, deep down, where it would forever more exist as little more than a whisper.

On that day, the WAAGH! took to their fleet, which was still orbiting the flesh world, seemingly untouched even after those many years, set forth into the universe once more.  Their first conquest was a neighboring system dominated by the forces of Tzeentch. The red tide of Bloodletter-fused Orks overwhelmed and decimated the Daemons of that world, though not before Bel'Ork'Kor, some of his Madboyz, and a horde Grot worshippers had dominated the chaotic psyches of some of that world's denizens as well.

~ * ~

I have added some "Blue Horrors" and "Brimstone Horrors" to my Codex: Chaos Daemons allies. The Blue-Robed Weird Grots are made from Night Goblins and the Mad Runts are made from some old Warhammer Fantasy runts which are just adorable. I'm hoping that most of my opponents will agree that I should just use powers from the Ork psychic powers list for this army. I think that makes the most sense.










Comments

Popular posts from this blog

Ordo Draconis Armies on Parade

As I finish up models that have been sitting in my queue, I've been doing army shots including them. Last week, I finished up the knight models I had lying around. The lore for Knight House Draco has advanced in the Era Indomitus. The house's pencheant for daemon fighting has caught the eye of the Ordo Malleus and they have been brought into the fold. Their worlds have been put under communications blackout and household forces sworn to the crusade against the Ruinous Powers. They are now known as the Ordo Draconis and even Greater Daemons tremble at the mere mention of their name. Tiamat Drogon Gojira Melificent Falcor Smaug Jabberwocky Jormungandr The Eye Stalkers

How Did it Come to This? 10,000 Points of Painted Orks

One can only make so many milestone posts before people eventually get soul-crushingly bored of them.  However, I'm going to make an exception here because with my Vengeance Batteries, I've reached a total of 10,000 points painted with my Orks.  These points include reasonable upgrades, but not ridiculous add-ons like Kill Kannons for the Battlewagons.  Let's not be silly . Here's a video of the army.  Unlike the one I did for 7,000, this does not include a running commentary of each unit.  I simply cannot find the time to do that.  However, at the end of the post, please find a complete army list. Please try to view in YouTube instead of this embed because I uploaded it at full resolution and it took me forever.  You won't be disappointed! I started playing this game in 2010 when some friends and I suddenly realized that we finally had grown-up jobs and could actually afford it.  I'd always danced around the idea of collecting Orks either for F

2021 in Review and Looking Forward

Newly-painted models of 2021 Hobby progress was largely successful in 2021 with a huge focus on repainting old Orks into the new scheme.  Album for fully painted models of 2021: https://photos.app.goo.gl/CPwtmvia5UQLguka8 Album for repainted models of 2021:  https://photos.app.goo.gl/WxGgtThxS7M6bdmp6 By the numbers: Points fully painted: 4457 Models fully painted: 132 Points repainted: 5467 Models repainted: 205 Total points: 9924 Total models: 337 After completing all the repaints, I managed to get some army shots of the Orks, which doesn't include the new Megaboss or the Bossbunker, but it's most everything else, about 26,000pts in new money: Morkers Morkers Dreadmob Gorkers Mercenaries and Misc. 2022 For 2022, I have a lot of projects on the burner including more Orks, a Cities of Sigmar project, and Tau. As usual, the Rogue Trader idea keeps percolating and collecting one kit at a time in its little, plastic container. Orks: 9x Killa Kans 3x Deffkoptas (also need to rebase