Friday, July 29, 2016

The Forges of Ghorok Campaign - Scenario 5: The Sublevels



The Darkness was punctuated by scattered lights in hidden recesses throughout the Reclamat’s corridor walls. Flickering pict displays and malfunctioning sodium arc lights revealed little of the path ahead. The sounds of the two converging enemy forces and the acrid stink of ozone permeated the stale air. Somewhere within these halls awaited the Fabricator Loqum of Shatara and the cherished STCs for which, on both sides, so much had been sacrificed.

The Mission

The allied forces of the Blood Ravens and the Adeptus Mechanicus have finally reached the dark sublevels of the Reclamat facility. Their goal is to find the Fabricator Locum and the STCs before the Orks can. Unfortunately, the Orks have reprogrammed some of the Reclemat’s servitors to fight by their side.

The Armies

For this scenario, 500 points each of Adeptus Mechanicus and Blood Ravens forces are fighting against 500 points of Orks and 500 points of “servitors” which are being represented by Necrons. Each 500 point force uses the Zone Mortalis Combatant Force Organization chart.

Game Play

Both players roll off to see who decides to deploy first. The player deploying first also goes first unless their opponent can seize the initiative. This game uses variable game length, but does not start rolling to end the game until turn 6 when you roll a die at the end of the turn. At the end of turn 6, a roll of 1 or 2 ends the game. At the end of turn 7, a roll of 1-3 ends the game. On turn 8, the game ends automatically.

Battlefield

We suggest using the Underforge FaT Mat for your table cover. For this scenario, we built custom Zone Mortalis walls out of 1x4 lumber, sprue, and plastic pipes. See the map for details.Your Zone Mortalis can be designed in any way you want. Locked bulkheads should also be included throughout the battlefield.


Objectives: Players take turns placing five Objectives using the normal Objective placement rules.


Deployment: Armies deploy in opposite corners of the battlefield, no more than 9” from the center point of the battlefield.



Doug Johnson, the creator of the F.A.T. Mats and President of TABLEWAR™, generously gave us 6x4 Industrial and 6x4 Underforge mats for this campaign. You'll see and learn more about those in upcoming missions. TABLEWAR™ has been developing innovative products for the hobby industry since 2010. Best known for the popular F.A.T. Mats that are now ubiquitous with tabletop gaming as the gaming surface of choice, they also carry a full range of products for the Display, Storage, and Light Transport of hobby miniatures. Check out the full line of TABLEWAR™ products at 
www.tablewar.com or the F.A.T. Mats at their marketing and distribution partner’s site www.frontlinegaming.org.


Special Mission Rules

Night Fighting, Reserves, Zone Mortalis, Enemy Unknown


No Advanced Scouts: This battle is the result of a mad dash for the Objectives, so neither side has had a chance to scout ahead. Models with the Scout and Infiltrate special rules may not use them in this scenario. Note that Teleporting, however, will be allowed if the Void Shield protecting the facility was destroyed in Scenario 3.


Ork Control: Orks control the doors in this scenario as per the regular Zone Mortalis rules. Having said that, any Space Marine or Adeptus Mechanicus model with the ability to repair vehicles may also attempt to open a door on a die roll of 4+.


Special Objectives: At the end of each player’s movement phase, if a unit is within 3” of an objective, roll a dice. On a 1, the Objective is the Fabricator Loqum. If 4 Objectives have been revealed and none of them are the Fabricator Loqum, then the 5th Objective will be the Fabricator Loqum. Otherwise, the Objective is an STC. Any unit holding an Objective enjoys a 4+ invulnerable save thanks to the defense mechanisms programmed into the datacrypts. Any unit holding the Fabricator Loqum Objective also improves the AP of all their attacks by 2 as he uses his vast technical skill to amplify their abilities.

Victory Conditions

Holding an STC at the end of the game scores 3 Victory Points. Holding the Fabricator Loqum scores 6 Victory Points. Also, players score 1 Victory Point each for Slay the Warlord, Linebreaker, and First Strike. First Strike is scored like First Blood except the scoring player’s opponent can also score the point if they can respond by killing an enemy unit before the end of their next turn.


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