Friday, July 29, 2016

The Forges of Ghorok Campaign - Scenario 5: The Sublevels

The Darkness was punctuated by scattered lights in hidden recesses throughout the Reclamat’s corridor walls. Flickering pict displays and malfunctioning sodium arc lights revealed little of the path ahead. The sounds of the two converging enemy forces and the acrid stink of ozone permeated the stale air. Somewhere within these halls awaited the Fabricator Loqum of Shatara and the cherished STCs for which, on both sides, so much had been sacrificed.

The Mission

The allied forces of the Blood Ravens and the Adeptus Mechanicus have finally reached the dark sublevels of the Reclamat facility. Their goal is to find the Fabricator Locum and the STCs before the Orks can. Unfortunately, the Orks have reprogrammed some of the Reclemat’s servitors to fight by their side.

The Armies

For this scenario, 500 points each of Adeptus Mechanicus and Blood Ravens forces are fighting against 500 points of Orks and 500 points of “servitors” which are being represented by Necrons. Each 500 point force uses the Zone Mortalis Combatant Force Organization chart.

Game Play

Both players roll off to see who decides to deploy first. The player deploying first also goes first unless their opponent can seize the initiative. This game uses variable game length, but does not start rolling to end the game until turn 6 when you roll a die at the end of the turn. At the end of turn 6, a roll of 1 or 2 ends the game. At the end of turn 7, a roll of 1-3 ends the game. On turn 8, the game ends automatically.


We suggest using the Underforge FaT Mat for your table cover. For this scenario, we built custom Zone Mortalis walls out of 1x4 lumber, sprue, and plastic pipes. See the map for details.Your Zone Mortalis can be designed in any way you want. Locked bulkheads should also be included throughout the battlefield.

Objectives: Players take turns placing five Objectives using the normal Objective placement rules.

Deployment: Armies deploy in opposite corners of the battlefield, no more than 9” from the center point of the battlefield.

Doug Johnson, the creator of the F.A.T. Mats and President of TABLEWAR™, generously gave us 6x4 Industrial and 6x4 Underforge mats for this campaign. You'll see and learn more about those in upcoming missions. TABLEWAR™ has been developing innovative products for the hobby industry since 2010. Best known for the popular F.A.T. Mats that are now ubiquitous with tabletop gaming as the gaming surface of choice, they also carry a full range of products for the Display, Storage, and Light Transport of hobby miniatures. Check out the full line of TABLEWAR™ products at or the F.A.T. Mats at their marketing and distribution partner’s site

Special Mission Rules

Night Fighting, Reserves, Zone Mortalis, Enemy Unknown

No Advanced Scouts: This battle is the result of a mad dash for the Objectives, so neither side has had a chance to scout ahead. Models with the Scout and Infiltrate special rules may not use them in this scenario. Note that Teleporting, however, will be allowed if the Void Shield protecting the facility was destroyed in Scenario 3.

Ork Control: Orks control the doors in this scenario as per the regular Zone Mortalis rules. Having said that, any Space Marine or Adeptus Mechanicus model with the ability to repair vehicles may also attempt to open a door on a die roll of 4+.

Special Objectives: At the end of each player’s movement phase, if a unit is within 3” of an objective, roll a dice. On a 1, the Objective is the Fabricator Loqum. If 4 Objectives have been revealed and none of them are the Fabricator Loqum, then the 5th Objective will be the Fabricator Loqum. Otherwise, the Objective is an STC. Any unit holding an Objective enjoys a 4+ invulnerable save thanks to the defense mechanisms programmed into the datacrypts. Any unit holding the Fabricator Loqum Objective also improves the AP of all their attacks by 2 as he uses his vast technical skill to amplify their abilities.

Victory Conditions

Holding an STC at the end of the game scores 3 Victory Points. Holding the Fabricator Loqum scores 6 Victory Points. Also, players score 1 Victory Point each for Slay the Warlord, Linebreaker, and First Strike. First Strike is scored like First Blood except the scoring player’s opponent can also score the point if they can respond by killing an enemy unit before the end of their next turn.

Tuesday, July 19, 2016

Some Trukks!

I decided to keep things light and easy this month. I built two Trukks from a single kit plus a ton of bitz. One of the Trukks features a Grot pilot. I'll likely use this Trukk whenever I buy one as Fast Attack and pack Gretchin inside it. The other Trukk rides pretty high and uses a shaped charge for its "reinforced ram". For that one, I gave it the symbols for Nobz and intend to use it for my blue Meganobz. The red one has been sitting around for quite some time and I'll simply use that for Boyz or my Looted Terminator Meganobz.

Monday, July 4, 2016

The Forges of Ghorok Campaign - Scenario 4 Battle Report

Ordo Xenos Inquisitor Fedrico Caphone growled. His white-and-gold metal edifice refused to push forward fast enough for his tastes. It was an ungainly, constant reminder of his long captivity among the Orks of Ghorok. The frustration of being wetwired into the lumbering Dreadnought body could not dull his zeal, however.

After many long months, he had returned to Ghorok to exact his revenge upon the greenskins. This was the only vector which remained for him. His physical state made it problematic to return to Terra and part of him had resigned to the possibility that his mental state was also not quite stable enough to withstand the stress daily Imperial politics. It did not matter, though. Terra and the rigors of Inquisitorial posturing held as much interest to him now as the base human activities in which he no longer took part. Therefore, he had remained with the Blood Ravens in the Pakeshi Sector. 

The desire in his heart for bloody revenge was masked by the reasonable mission goals of rooting out and destroying the Ork threat. Over the years, Caphone had lost track of many contacts and friends within the Inquisition. Until his own recent experiences, he had assumed they were all dead, victims of the Xenos filth which they had hunted. Of course, at least some of them had likely been killed in the line of duty. However, he wondered how many Inquisitors abroad had broken contact with the Inquisition and the High Lords simply to do their jobs? How many had cast away the shackles of politics in order to actually accomplish works worth dying for without being forced to discuss them in a committee?

Most of the Space Marines and the Skitarii gave him wide berth as they rushed through the meandering corridors beneath the Reclimatus facility. The Blood Ravens seemed capable enough and, more importantly, hadn't dared hinder his mission. When their Battle Barge had intercepted the distress transmission from the Ark Cruiser Primus Code, Caphone hadn't needed to pressure their Chapter Master to respond. The mission goals were more than enough to push him to action. Any intelligence the surviving Magos trapped somewhere within the bowels of the Reclimatus would be invaluable to their efforts against the greenskins in the region. Also, any STCs they could recover were likely priceless in the extreme. Caphone felt a small pang of guilt as he cared very little for these matters. He just wanted to watch Orks die, to silence their guttural laughter with fire and claw.

"Inquisitor," a voice rumbled, transmitted into his mind from his walking tomb's vox receiver.

He did not respond.

The voice was persistent. "If you push your carapace too hard, it will overheat. If it overheats, you could render it inoperable during the battles to come."

"Dreadnought," he replied to the voice, "I grow weary of your mothering of me."

"I'll thank you to refer to me as Brother Bolos, or simply Bolos if you please," the Dreadnought responded. Although his words should have conveyed annoyance, his voice belied something akin to amusement. The Space Marine was also new to his own mechanical tomb. He had fallen during the defense of this world only a few months ago. 

"I wish they had assigned an older Dreadnought to this task, Bolos. One who is far less chatty," he snapped.

Unperturbed, Bolos replied, "Inquisitor, please. I still have feelings to hurt."

Caphone scowled as much as his remaining facial muscles allowed him while the Dreadnought laughed quietly in his mind. 

"I am sorry, Inquisitor Caphone. I chose to speak with you because I wanted to discuss strategy. I know you are new to Dreadnought combat. Well, I am as well, but at least I've fought alongside them in the past."

He did not respond, but Bolos went on anyways.

"I am not equipped with any kind of real ability in hand to hand combat. I can fill an entire corridor with a constant stream of bolt rounds, but you will have to take the brunt of any Ork assault. I suppose I'll be able to crush a few of them underfoot, but your impressive claw arm will be far more effective against them. I shall do my best to soften them up for you before we engage. Your Tornado Bolter will also be invaluable in eliminating any anti-armour units the Orks may have before we launch an assault."

Caphone was quiet for a while, but replied, "Yes. That's acceptable."

"Having said that, it is important to wait until given the order to engage. It will be our job to tie up great numbers of the enemy so that our Battle Brothers may steal away and complete their mission. We shall have to engage them and fight," A hint of concern was at the edge of the Dreadnought's words, "I'm afraid that it is unlikely that we will find our way back to the surface

"Certainly," he growled, "I trust you are not insinuating that I am unable to choose death when the mission requires it?"

"No, Fedrico, quite the opposite. I have sensed your bloodlust. Don't deny it. I have no doubt that your goal today is, indeed, to finally die. I respect that decision," his voice changed slightly, sincerity creeping in, "Truly. I respect it. However, I need to make certain that you will not forego the needs of the mission to fulfill that bloodlust. We need to work together and make certain our Brothers can meet their mission goals."

"Don't be foolish," he replied, "I am not suicidal, Space Marine. I do not wish to fall in battle only to allow the Xenos threat to continue." This insistence sounded forced even to his own ears. Bolos had good instincts. Caphone could feel the part of him which desired nothing more than to charge headlong into the first enemy which presented itself. "I will keep the beast at bay, Space Marine, for as long as I am able."

"I can ask for nothing more."

Doug Johnson, the creator of the F.A.T. Mats and President of TABLEWAR™, generously gave us 6x4 Industrial and 6x4 Underforge mats for this campaign. You'll see and learn more about those in upcoming missions. TABLEWAR™ has been developing innovative products for the hobby industry since 2010. Best known for the popular F.A.T. Mats that are now ubiquitous with tabletop gaming as the gaming surface of choice, they also carry a full range of products for the Display, Storage, and Light Transport of hobby miniatures. Check out the full line of TABLEWAR™ products at or the F.A.T. Mats at their marketing and distribution partner’s site

The Orks are deployed in one corner, thematically pouring out of the lift in the lower center of the photo. The Space Marines, Mechanicus, and Inquisitor are deployed near a similar lift in the upper right corner. The goal is to reach the large, octagonal, numbered lifts in the opposite, unoccupied corners.

The green tide fills the corridors, they push at each other to reach the enemy.

The Captain's Command squad takes up rearguard in the assault.

A single Magos has been able to survive the push into the bowels of the Reclimatus facility with a handful of Skitarii warriors. Inquisitor Fedrico Caphone, of course has joined the assault force. 

The fast-moving Assault Squad and Mechanicus Thallax shock troops take point while the slower units struggle to keep up.

The Ork's vanguard is dominated by a clanking monstrosity.

Objectives of opportunity present themselves throughout the Space Marines' flight through the dank corridors.

The forces of the Imperium are smart to remove dangerous threats such as Tankbustas before engaging in close combat.

Large swathes of Orks are incinerated even as more pile into the corridor in an endless wave, like water through a pipe.

Big Mek Rustbolt orders his Deff Dread to move away from the fighting, in order to secure a valuable objective.

The Inquisitor and the Dreadnought stand guard against the Orks, pouring buckets of ammunition into the encroaching horde.

Although some Orks are able to surge forward, their ranks begin to thin.

With the Dreadnought tied up with an Ork Nob, the Assault squad leaps into the melee in his defense. Inquisitor Caphone rushes forward in search of a new foe to incinerate. The Commander and his squad await their opportunity to break away to the lifts.

The Dreadnoughts form an impenetrable wall of steel and hate.

Inquisitor Caphone pays the ultimate price for victory.

As does the Dreadnought, taking many greenskins with him.

The Command Squad is forced to engage with the Mega-armored nobz which destroyed Brother Bolos in a hit-and-run attack.

The Meganobz fade back...

...and allow the Boyz to rush the enemy.

The Captain's squad grinds the orks down...

... personally smashing ork heads to fine mist with his Power Maul, Lucielle.

Although the Ork Dreadnought and a squad of Meganobz are allowed to escape with Big Mek Rustbolt, the Blood Ravens are able to recover a few important objectives and escape with the majority of their force intact. Sadly, Brother Bolos and Inquisitor Caphone were sacrificed in this effort.

Friday, July 1, 2016

WAAGH! Krakbone Emerges From the Ashes of Drillteef's Empire

Although Doc Drillteef was initially successful at securing a beach-head in the Pakeshi Sector, the numbers of his WAAGH! had diminished greatly and his power base died with a whimper. Several large Orks rose up and slaughtered many of the Oddboyz who had gained too much power for Orks their size in the Drillteef heirarchy. Finally, the biggest of them all, Boss Krakbone took a big gamble and made a play for the mighty Drillteef himself.

Witnessed by hundreds of Orks, Krakbone charged Doc Drillteef with a mighty roar, brought up his shoota, and fired a single shot. The bullet miraculously found its mark right between Drillteef's eyes. The warlord was on his back in a cloud of dust before Krakbone could swing a single blow with his Power Klaw.

The crowd of assembled Orks cheered while Krakbone raised his arms in triumph and the Doc's corpse was carried away by his swarm of orderlies. After this event, Krakbone immediately siezed control of the WAAGH!'s holdings, including Drillteef's massive hoard of teef and gold. From that day hence, Krakbone was called Big Boss Dicerolla Krakbone for his unbelievable luck and risk-taking. His followers began painting their armor blue and yellow to reflect the Boss's incredible wealth and good luck.

Big Mek Rustbolt is Da Dicerolla's close confidant. Rustbolt never liked Doc Drillteef's uplifting of the Oddboy class regardless of his own status. It was simply abhorrent to him that the natural order of things had been disrupted by the Doc's strange philosophies. Rustbolt still holds a grudge with Big Mek Skar'ead and has vowed to atomize his old adversary if they ever meet on the field of battle.

Sarge Irongutz leads a band of Nobz who supported Krakbone during his rise to power. For their loyalty, they have been gifted with enough teef to equip themselves with mighty suits of Mega Armour.

Big Mek Rustbolt is an expert at re-purposing technology for the benefit of his commander. He has built a massive defense network throughout the world of Ghorrok; it is multi-layered, dangerous, and highly resistant to focused fire. He accomplishes this by employing massive numbers of Gretchin who are capable of performing a number of tasks, thus leaving him free delegate the minutiae of the world's daily routine and manage the greater whole himself.

Rightennant Leddakka's krew also supported Krakbone's rise to power. Unlike Irongutz' boyz, Leddakka and his contemporaries spent their teef on shootier shootas and a Battlewagon. They are a terror in the scrapfields of Ghorrok, driving around with wild abandon and daring anyork to give them a reason the mash the triggers on their Snazzguns.

Kommissar Nela Holt may be masquerading as a proper Commissar (having found the uniform in an abandoned tank) but she has proven that she does have the leadership skills to pull the remaining Human population of Ghorrok into a cohesive group. The Diggaz have been able to survive thanks to their usefulness to the Ork Oddboyz. They have proven to be even more resourceful scrap hunters than the Gretchin and have been able to hold their own in the turf wars against all kinds of greenskin clans. This is due in no small part to Kommissar Holt's quick thinking and wisdom.