Sunday, May 19, 2013

The Defense of Charnel V

We did a fun, big city fight game this weekend I wanted to share with everyone. Skip to the end for the video battle report, if you can call it that.

Here's the video I did to prepare the players:

Here are my scratch notes for the rules of the battle:

The Imperium of Man:
  • Sgt. Masud of the Star Eagles deepstrikes in with a Bastion.
  • Blood Angels can choose to have the Red Thirst or not
  • 3 Praise the Emperor tokens (re-re-roll dice to hit)
  • 3 The Emperor Protects tokens (re-re-roll saves)
  • Skyshield Landing Pad
  • Sisters of Battle Objectives granting 2+ Invul save to unit until the end of the turn


  • Any time during the movement phase, Lardrot can “eat” five Plaguebearers to regain a wound as long as the unit is within 12”.
  • Lardrot has Eternal Warrior
  • Before the beginning of any turn, the Nurgle players can sacrifice the remains of a unit of Plaguebearers to deepstrike another unit of Plaguebearers of the same original formation.  ICs that detach cannot be brought back in this manner.  ICs that are removed while attached (or were lost due to casualties) may return with the new squad.

  • All models have 5+ Feel No Pain
  • All models have Slow and Purposeful
  • 3 Rot tokens - Unit gains +1 FNP for a turn
  • WAAGH! doubles all movement
  • Bastion with Quadgun
  • Two Kivuli squads will jump in and kill some Grey Knights but won’t risk being recognized by anyone
  • Ork Objectives grant extra speed and bring in deepstriking battlewagon reserves

  • The Microwave Transmitter generates a 4+ invulnerable save out to 12”
  • 12” power field causes deepstrike mishaps
  • Energy-based weapons re-roll to wound or penetrate when shot within 12” of the transmitter
  • Transmitter has 10 hull points
  • Coolant tower has 8 hull points and explodes 3d6 inches when it blows, dealing str 8 out to the first die, str 4 out to the 2nd die, and str 2 out to the 3rd die.
  • Transmitter and Tower may be repaired by Techmarines and the like

Imperium Victory Conditions:
  • Surviving Microwave Transmitter: 5
  • Surviving Coolant Tower: 2
  • Surviving Intact Buildings: 1
  • Each unit killed: 1
  • Held Objective/Artifact: 1

Invader Victory Conditions:
  • Each character killed: 1
  • Each unit killed: 1
  • Held Objective 1
  • Position Gained: 5

The Battle for Microwave Transmitter CV-023 began shortly after dawn. Imperial forces aggregated from the Sisters of Battle, a small contingent of Imperial Guard, and the Blood Angels were joined at the last minute by a group of silver-armored heroes bearing flamboyant heraldry and powerful weaponry. Gabriel Seth, who, as luck would have it, was on hand for the battle and he knew the tales and rumors of who these knights clad in pale silver and red were and cursed bitterly.

Though, he thought, what could possibly be so important about this world that the High Lords would involve so much for so little gain? It certainly cannot be the transmitter. This entire planet did not possess the strategic value of the strength in arms which had amassed itself here on a sad, broken hill in the middle of a devastated landscape. However, the will of the Emperor was behind every command and he did as he was bid.

Suddenly, a beautiful siren of a woman appeared in a flash of brilliance, clad in intricate armor and bearing a blazing sword. Shimmering, angelic wings spread from her face. She turned to face the amassed forces of the Imperium and looked at at the Grey Knight Librarian, her beautiful face crushing itself into an ugly sneer of contempt. The Terminator-armor-clad Librarian gave a bit of a start at that.

Seth chuckled to himself. Today would be a bloody day.

There were 6000 points of Imperial forces, a Sisters/IG list (saint celestine, sisters, dominion squad, penitent engines, a lascannon blob + feel no pain-granting inquisitor, a couple of Griffons, and Marbo), a Blood Angles list (Seth, Mephiston, 3 Ba'al Preds, Land Raider Redeemer with Death Company, and a Stormraven with Assault squad), and Grey Knights (2 squads of terminators, a librarian, 2 Dreadknights, a purifier squad, and another HQ dude).


Please note that the Vindicators are counts-as Griffon artillery tanks. Two Sisters of Battle objectives were placed in the backfield. These objectives were worth 1 point if held at the end of the game, but were also good for granting a 2+ invulnerable save to a unit for a turn if the objective was sacrificed.



Here you can see some of the battlefield debris I had the players pick ahead-of-time and place for themselves. These Sisters are holding an Icarus Lascannon emplacement.


There was nothing for it, of course, for the enemy was at hand. The Orks and their Daemonic puppet-masters roared into battle.

There were 4000 points of attackers between Chaos Space Marines (Lardrot (Scabathrax (Sp) from Apocalypse at 777 points), Great Unclean One, Daemon Prince of Nurgle, Soulgrinder, 2 squads of Plague Bearers with heralds, and 2 squads of Nurglings) and Orks (15 buggies, 2 battlewagons, 3 squads of gretchin, Snikrot with burna-toting Kommandos, aegis with quadgun, 9 killa kans, 3 Deff Dreads, a KFF Big Mek, a Weirdboy, and a Megaboss. His megaboss rolled the personal trait he rolled allowed him to outflank the Megaboss. Since everything he had really wasn't useful for that, I told him he could just attach the megaboss to a buggy squad and outflank that if he wanted just for fun).

As a balancing factor, I included some reinforcements for the attackers and also granted all of the infantry and walkers 5+ Feel no Pain. Any models that already had Feel no Pain gained a +1 bonus to their FnP rolls.

I also allowed the Apocalypse Daemon monster to sacrifice 5 Plaguebearers in order to regain 1 wound. I also allowed them to bring any unit of plaguebearers back the next turn with deepstrike whenever it was destroyed.


I'd placed some special objectives for the Orks. There was a bag of teef which they could cash in to bribe a nearby Kroozer to drop in reinforcements and some others that would improve their movement speed.




The Imperial forces blasted at their enemy as they approached, but the Orks and Daemons were implacable. A Blood Angels Stormraven screamed into the combat zone as the two forces were about to clash.

Oddly enough, the Librarian opened his mind to the Warp in order to bless his troops. The very essence of Nurgle filled the Librarian and he was Doomed from the start. Somehow, his own psychic defenses were shattered and the rot began to consume him. The horror of it was that his demise was a lengthly one. His men heard his screams for what felt like an eternity before the burning diseases of Nurgle consumed him whole. 

To this day, the men of his unit tell of a Witch who came from the Warp on a pillar of light who cursed the Librarian and allowed him to be susceptible to the powers of Nurgle which had infested the planet. Of course, there can be no proof that it was the Living Saint who was to blame for the Librarian's weakness.

Seriously. This model suffered three Perils of the Warp in a row. I had granted the team "The Emperor Protects" tokens which they could use to re-roll any dice in a rolling session. He used it to save the Librarian in turn 1 only to have him die again in turn 2.




Snikrot arrived on the tails of a fast-moving strike force of buggies led by the (exhausted) mega-armored warboss, taking the Sisters and artillery holding a key position quite by surprise. The flank was further bolstered by a festering Daemon Prince of Nurgle. The diseased Orks cackled with glee even as the sisters turned their guns on their attackers.


As the sounds of a Burna-Bommer screamed overhead, the battlewagons slammed into the Blood Angels' lines. Also, the Orks called in for reinforcements from a nearby Kroozer and the orks in orbit gleefully dropped Deffrolla-armed Battlewagons onto the enemy forces from orbit.


The purifying power of Promethium lived up to its reputation as the Dominion Squads took key positions away from the Gretchin. The screaming deaths of the little creatures fell upon deaf ears and the sisters clambered up to man the guns.


The Star Eagles' third company were on patrol nearby and were ordered by central Administratum to come to the aid of Imperial forces on Charnel V. Reluctant to engage quality men in the assault, the newest squad of recently-attached 6th Co. troops, led by Sgt. Masud, were unceremoniously loaded into an Imperial Bastion and dropped into the battle from orbit. Lt.Okomo even vomited in his helmet during planetfall. 

Tactical Squad Masud doesn't talk about it to this day. 

On their arrival, the squad clambered up to the battlements and poured bolter fire into a nearby squadron of buggies which crashed and wrecked so violently that their drivers were wrapped horribly like grisly metal-wrapped Ork burritos. 


At the same time, flares exploded in the ranks of the Grey knights on the southern flank. Sounds of Melta fire erupted from the confusing Melee inside. 

Several Terminators and a Dreadknight never made it out alive. No hint was ever whispered of the details regarding the misfortune which befell them.

The point of contact on the battlefield was littered with the dead and wreckage of destroyed vehicles. Fires burned everywhere.


The Blood Angels and Grey Knights began pushing through the Ork lines. One rickety Dread fell after the other. Their slow and cumbersome swings were no match for the alacrity of the Space Marines.


The Living Saint saw to it that there was nothing left of the Ork's lines. There was no escape now for the surviving attacking forces. None at all


Although the flanking cavalry actions of the Daemon Prince and Ork commander had torn the Imperial artillery and the Sisters guarding it to pieces, the weakened force was no match for the fury of the Penitent engines, rampaging through battle with dreams of absolution.


The Great Unclean One faced an entire squad of Grey Knight Terminators and a Dreadknight by himself.

He tripped on a rock when he went to assault them.

The Great Unclean One was reminded of the time in his mortal life hundreds of years ago when he fell and broke his glasses in gym class and all the jocks laughed at him. He was fairly certain he was about to get an even worse wedgie than the one he'd gotten that day.


After pantsing the Daemon Prince to death, the Dreadknight pulled into position over their important rear position in order to challenge any Daemons appearing nearby.


A small number of Kans bravely advanced behind Lardrot who was pressing for the Grey Knights. The Grey Knights bravely advanced in the opposite direction, towards the Sisters of Battle.


Annoyed, Lardrot ordered the Soulgrinder to appear near the Living Saint in order to tie her up for the remainder of the battle.


In the end, Lardrot alone remained facing down a large unit of Grey Knight Terminators, a Dreadknight, and the Sisters of Battle. As the Terminators and Sisters poured hundreds if not thousands of bolter rounds into the monster, the Dreadknight charged. Lardrot brought his rusty sword up into a parry as the blessed ammo burned his flesh. He snarled into the face of the Knight strapped into the power armor's pappoose. "Very well. Next time." he growled, and disappeared. Well, he didn't disappear exactly. The body of the Daemon collapsed into a festering puddle of filth crawling with Nurglings. 

The Imperial guard watching on the nearby landing pad cheered at their victory. The Dreadknight turned towards them slightly, pointed its flamer at them, and began cleansing them to ash. The Terminator squad jumped onto the building behind them and began to slaughter the Sisters. The four Terminators standing below the Star Eagles' Bastion conferred with command and barked orders at the marines on the parapets.

They were to surrender themselves to the Grey Knights immediately for memory altering. 

Sgt.Masud looked around at his men. They could see the burning carnage occurring on the other side of the battlefield and were clearly rattled. Each one began shaking their heads. Masud then took off his helmet and regarded the Knights below. "Kutomba kwamba! Katika moto!" He grinned and raise his lance high with his right hand while giving the Knights a salute with the other. "Kuja na kupata sisi!" He and his men laughed and threw themselves towards the opposite side of the battlements. Bolter fire and grenades blasted into the side of the building. 

They laughed and laughed even as the Knights broke over the battlements and began pouring shells into the Marines.

Masud's men did not fight back. They simply weathered the incoming weapons fire, some older Astartes protecting the younger men with their bodies. Before the Grey Knights could make hamburger out of the squad, however, the Star Eagles disappeared. It was not a precision teleport, however. The operator took a large portion of the Bastion's battlements with them. 

When they arrived aboard the Kivulimawindo, the squad was greeted in the Transport room by an Apothecary and Captain Taigana who wore a fixed, stern, gaze. Two squads of Kivuli were in a corner changing from their advanced power armor into jumpsuits.

Masud clambered out of the slagged wreckage of the Bastion's battlements, stood, and saluted the Captain. The rest of the squad slowly followed suit, even though a few of them were missing chunks of themselves from the Grey Knights' bolter fire. "Reporting from the combat zone, sir. Enemy's destroyed. Couldn't stop some heretics from killing innocent guardsmen, however."

Captain Taigana cracked a proud smile, "There's nothing for it, Masud. Get your men fixed up. You did well today."

"Asante, Captain."

Some questions still remain. Will Nurgle try again? Why did the Imperium commit so many resources to this planet? What is the strategic importance of Charnel V? Only time will tell.


Here's a video play-by-play (battle report?) of the battle! 

Beware of swearings!


Tuesday, May 14, 2013

Multi-Assault Demonstration Video

Hello again. This is one of the jankiest parts of the 40k rules and I don't even cover everything here. I hope it helps you.  Let me know if you think I screwed anything up.

Sunday, May 12, 2013

Deff Dread Fred

Ola! I've had this Dread for over a year and I thought it was high time he was painted.  I love Deff Dreads. I think they're funny models and really exemplify the Orks in design and mentality.  He's mainly metal and I added some pieces here and there.  The upper arms and bosspole are all kitbashed pieces.

Fred's name came from me emailing myself in-progress photos. Every time I'd put in "Dread", the phone would auto-correct to "Fred".  I eventually just got fed up and just let it go.  So, his name became "Fred", which is a perfectly fine name for an Ork Dreadnought.

The painting method here was just Red and Black thick blending for the red.  Red is particularly good for this for some reason.  The metal-colored portions were painted black and drybrushed with GW Leadbelcher metallic paint.  It'd been a long time since I'd used that method and I really like how it turned out for this model as I was going for a "just built" look for Fred rather than the worn and used look I have for many of my other vehicles.   I considered hanging a "Wet Paint" sign on him somewhere, but decided against it.

I can't wait to get a new camera. I am tired of taking crappy photos, but these aren't too terrible. Enjoy.

Sunday, May 5, 2013

Big Chef Grubzog

Meet Big Chef Grubzog, WAAGH! Drillteef's chef. He's the oldest Ork in the WAAGH! (even for an Oddboy who have relatively low mortality rates in WAAGH! Drillteef) mainly because he's such a good cook and brewmaster. Grubzog has a graying chopstache and a very thin hairline.

The model is a Ogre Kingdoms model with the choppa replaced with a dollhouse frying pan given to me by my sister.  I glued some Deff Dred spikes to it to make it look Orky.  I also sculpted some extra details to the head to give it more of an Orky feel.

Added to the bottom is a little "Ammo Runt" carrying a tray with today's special under the lid.  I've been thinking about doing this model for a really long time and finding that little grot at Adepticon really sealed the deal for me.

Note the shortened beard, and also my greenstuff work:  enlarged forehead, Orky eyesockets, pointed orky ears, long back head, and flattened nose.  

So, unlike the other Orks, Grubzog has got relatively poor dental hygene. Fortunately, the few sockets in his face that are still capable of growing teef are kept in good condition by Drillteef's personal Grot Orderlies.

Grubzog is probably the fattest ork in the entire WAAGH!  He tastes everything he cooks.  Multiple times.

Here are the work in progress photos I snapped earlier: